Flights of arrows soar through the air to rain down around you. You pluck one from the ground, set it to the string, drawback, and release. The distant cry and thud confirm what you already knew: your arrow found its mark. You have become an expert archer, and few can rival your aim, concentration, and precision.
The targeter’s path might appeal to any character who favors the bow or crossbow in combat, as the talents it offers not only improve precision and rate of fire, but also a solution for enemies that come too close. The path can complement any fighting character, though, with a set of options to make combatants more versatile.
Level 3 Targeter
Attributes Increase two by 1
Characteristics Health +4
Languages and Professions You gain one profession or add another language to the list of languages you can speak.
Arrow Stab You treat arrows and bolts as if they were basic weapons with the finesse, thrown, and range (short) properties. Your melee or thrown attacks with arrows and bolts deal 1d6 damage.
Pepper with Arrows When you make an attack roll with a bow, crossbow, hand crossbow, or longbow and you roll a 16, 18, or 20 on the die, your attack deals 2d6 extra damage.
Steady Hands When you would make an attack roll with a ranged weapon, you reduce the number of banes imposed on your roll by 1.
Level 6 Targeter
Characteristics Health +4
Keen Vision You see twice as far as other creatures do and you make Perception rolls involving sight with 1 boon.
Bottomless Quiver So long as you have a quiver, you always have ammunition for attacks you make with bows and longbows.
Level 9 Master Targeter
Characteristics Health +4
Collateral Damage When you make an attack with a bow, longbow, crossbow, or hand crossbow and your attack roll results in a failure, one target creature you choose behind the target of your attack but within range of your weapon must make an Agility challenge roll with 1 bane. On a failure, the projectile strikes that target and deals 2d6 damage.
Precise Shot Your attacks with bows, crossbows, hand crossbow, and longbows deal 1d6 extra damage.
Test the Wind Once per round, after you make an attack roll with a bow, crossbow, hand crossbow, or longbow, you can increase or decrease the number rolled on the d20 by 1.