Nature spirits individuals who have shown great respect and care for the natural world to be their champions, investing in them the power to directly channel the magic that permeates the land. Warden, as they are known, become avatars of nature’s fury. Many wardens live in remote places, deep inside primeval forest, atop the highest mountains, or in the center of vast steppes. Such wardens spend years in their chosen home, tending the land and guarding it from despoilers. When the shadow falls, wardens stir from their realms to take the fight to the world’s enemies.

Level 3 Warden

Attributes. Increase two by 1
Characteristics. Health +4, Power +1
Languages and Professions You can speak another language or add a wilderness profession.
Warden Magic You learn the binding strike and ward the land spells.

Level 6 Warden

Characteristics. Health +4
Magic You discover a tradition or learn one spell.
Improved Warden Magic Your weapon attacks deal 1d6 extra damage to target’s you have immobilized with binding strike. Also, increase the area of ward the land to a 5-yard radius.

Level 9 Master Warden

Characteristics. Health +4, Power +1
Greater Warden Magic You learn the guardian of nature spell.