Witchcraft is as old as humanity. With roots in faerie magic, witchcraft represents the first attempts to understand and tame the magic in the world. Early practitioners blended their efforts to control magic with religious belief, and that mingling remains with its practitioners today.

Witches command great magical power but do so through religious customs and ceremonies handed down through the centuries. Witches who began their training as priests see their art as an expression of their faith, while those who began as magicians often take a more scholarly approach to their religious practices.

Witches adopt a peculiar style of dress. Men and women both favor dark garments of homespun, cloaks, sturdy boots for walking, and tall, pointed hats.

Level 3 Witch

Attributes. Increase two by 1
Characteristics. Health +2, Power +1
Languages and Professions You can speak another language, add an academic area of knowledge, or add a common or wilderness profession.
Magic You discover a tradition or learn one spell.
Guidance When a creature that can hear you and understand what you say would make a challenge roll, you can use a triggered action to offer that creature guidance. The creature makes the roll with 2 boons.
Witch Fire You learn the witch fire spell.

Level 6 Witch

Characteristics. Health +2
Magic You either discover a new tradition or learn one spell from a tradition you have already discovered.
Flying Broom You can use an action to touch a broom and expend a casting of a spell. You imbue the broom with magic that remains for a number of hours equal to your Power plus the rank of the spell whose casting you expended. Until the effect ends, while you sit on the handle, you can move by flying. You can carry one or more passengers whose total Size cannot exceed 1.

Level 9 Master Witch

Characteristics. Health +2, Power +1
Magic You either discover a new tradition or learn one spell from a tradition you have already discovered.
Lasting Bond You can use an action to forge a bond with one creature within short range that can see and hear you. If the target is willing, you become connected until you die, the target dies, or you use this talent again.
Until the effect ends, you and the target make all Perception rolls with 1 boon while you are within medium range of each other. Whenever you or the target heals damage, the other heals half the damage provided you are within medium range of each other.
Finally, you can use an action to cause an image of the target to appear on a reflective surface you can see within short range and remain there for as long as you concentrate. The image reveals the target and the area within short range of it.