Many study Alchemy, learning the secrets of substances to create potent concoctions, potions, and other strange, materials, but true alchemists stand apart thanks to their discovery of the deeper mysteries of the occult art. As proof of their superior alchemical training, alchemists keep company with the tiny servants they fashion from a bit of clay and their own blood. These homunculi are the ultimate helpers, since they know all their creators know.

Level 7 Alchemist

Attributes. Increase three by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Alchemy tradition or you learn one Alchemy spell.
Homunculus You fashion a homunculus, a tiny humanoid figure made from clay and a drop of your blood. You give it, the semblance of life by breathing into its mouth.
The homunculus is your loyal servant and companion. It has all your professions and knows all the languages you know. The homunculus obeys your commands and is under your control. If you become incapacitated, the homunculus remains under your control and you decide what it does on each of its turns.
The homunculus dies when it becomes incapacitated. You can create a replacement by working with an alchemist’s kit for 8 hours and expending rare ingredients worth 1 gc. You can have only one homunculus at a time.


Homunculus


1/4 construct


Perception 12 (+2)
Defense 18; Health your healing rate
Strength 8 (-2), Agility 14 (+4), Intellect 12 (+2), Will 10 (+0)
Speed 8
Immune damage from disease or poison; gaining Insanity; asleep, charmed, diseased, fatigued, frightened, poisoned
Enhance Senses While the homunculus is within short range of you, you make Perception challenge rolls with 1 boon.
Share Spell Effects When you are affected by a spell, you can also affect the homunculus, provided it is within medium range of you.
Deliver Spells When you cast a spell, you can cast it from the homunculus, provided it is within medium range of you.


ATTACK OPTIONS


Teeth (melee) +4 (1)

Level 10 Alchemist

Characteristics. Health +2
Magic You learn one spell.
Master Alchemist When you attack with an Alchemy spell or alchemical item, you make the attack roll with 1 boon and creatures make challenge rolls to resist such attacks with 1 bane.
Your alchemical items are potent. If an attack you make with an alchemical item deals damage, it deals 1d6 extra damage. Alchemical items you create that last 1 minute or longer last twice as long.