On rare occasions, students of the Primal tradition succumb to the force of their own magic, becoming wild, feral, and dangerous. Repeated castings of these spells break down their self-control and cause them to forget whatever lessons of civility they had learned until they become like the beasts they would control.

Level 7 Beast

Attributes. Increase three by 1
Characteristics. Health +4, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Primal tradition or you learn one Primal spell.
Unleash the Beast If you don’t already know the beast within spell (Shadow, page 136), you learn it. If you already know this spell, you learn another rank 0 Primal spell. You are always under the effect of the beast within spell. When you would make an unarmed strike attack, you can expend a casting of the beast within spell to make the attack roll with 1 boon and deal 1d6 extra damage on a success.

Level 10 Beast

Characteristics. Health +4
Magic You learn one spell.
Master of the Wild You undergo the final transformation to become a true creature of the wilderness. When you use an action to rush, you can drop to all fours and move up to three times your Speed instead of twice. In addition, your unarmed attacks deal 1d6 extra damage.