Blackguards succumb to temptation, embracing the power darkness offers and surrendering the soul to its corrupting influence. Unholy champions, blackguards might leads cults, serve devils from Hell, or become pawns of the Demon Lord, sowing death and destruction in their dark master’s name. A rare few take this path, believing it to be the only road to the vengeance they so desperately crave.
Level 7 Blackguard
Attributes. Increase three by 1
Characteristics. Health +5, Corruption +1
Languages and Profession. You can speak another language and add a profession.
Darksight You can see in areas obscured by shadows and darkness within 20 yards of you as if those areas were lit. Beyond this distance, you treat darkness as if it were shadows. If you already have the Darksight talent, you instead make Perception challenge rolls with 1 boon.
Mantle of Dread When you deal damage to a creature within short range, the creature must make a Will challenge roll. It becomes frightened for 1 round on a failure, or becomes immune to this talent until in completes a rest on a success.
Level 10 Blackguard
Characteristics. Health +5, Corruption +1
Soul-Stealing Weapon You can use an action to infuse a weapon you are wielding with dreadful power. The weapon erupts in pale, ghostly flames that remain until you use this talent again or until you cease wielding the weapon.
Until the effect ends, your attacks with the weapon against frightened creatures deal 1d6 extra damage. When the damage you deal with the weapon causes a living creature to become incapacitated, you can gain 1 Corruption and steal the creature’s soul. If you do, you gain a cumulative +5 bonus to Health.