Blood magic, an offshoot of the Necromancy tradition, originated with vampires who sought to use spells to supplement their normal methods of feeding. Their methods have since spread, as other magic-users have found ways to draw potency from the blood in their veins to empower their spells. Masters of these techniques are called blood magi. Most have bodies crisscrossed in scars, evidence of the wounds they open on themselves to enhance their magic.

Level 7 Blood Magus

Attributes. Increase three by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Necromancy tradition or you learn one Necromancy spell.
Blood Magic When you cast an attack spell from the Necromancy tradition (including the Blood tradition), you make the attack roll with 1 boon and you impose 1 bane on the challenge roll made to resist the spell.
Tap a Vein When you cast a Necromancy spell, you can choose to take damage equal to 2 + the rank of the spell by cutting into your flesh. If you do so, the spell deals 1d6 + 1 extra damage.

Level 10 Blood Magus

Characteristics. Health +3
Magic You learn one spell.
Blood Feast When damage from a Necromancy spell you cast causes a living creature to become incapacitated, you can choose to kill the target. If you do so, blood streams from the target’s body to your mouth, causing you to heal damage equal to your healing rate and to make all attack rolls and challenge rolls with 1 boon for 1 round.