Most students of the Necromancy tradition use their magic to create undead, near-mindless minions that obey their every command. Bone collectors focus their work and research on the bones of the dead, imbuing them with a form of magical life and using these servants to protect themselves from those who would interfere with their work. Bone collectors keep the bones of at least one dead creature always within reach, woven into their clothing, tied to their equipment, or carried in bags.

Level 7 Bone Collector

Attributes. Increase three by 1
Characteristics. Health +1, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Necromancy tradition or you learn one Necromancy spell.
Animate Skeleton You can use an action to animate the bones of one dead creature you can reach. The target stands up as an animated corpse (Shadow, page 218). You control this creature fully. You decide when it takes its turn and what it does on its turn. You can have a number of animated corpses from this talent equal to your Power score, and these undead do not count against your normal limits. If you use this talent to create animated corpses in excess of your Power score, the animated corpse in your service the longest collapses into a pile of bones.

Level 10 Bone Collector

Characteristics. Health +1
Magic You learn one spell.
Exploding Servant You can use an action to detonate an animated corpse you have created from a spell you cast or from your use of the Animate Skeleton talent. The creature takes damage equal to its Health and explodes in a 3-yard radius centered on a point in its space. The flying bones deal 1d6 damage plus 1d6 damage if your Power is 2 or lower or 2d6 damage if your Power is 3 or higher. A creature in the area can make an Agility challenge roll and takes half the damage on a success.