Devils freely off er magic, knowledge, and power to mortals willing to sully their souls by dealing with dark forces. Diabolists exploit the devils’ willingness to bargain and forge pacts with them to work as their agents in the world, corrupting and staining mortal souls, and delivering them to Hell. Those who fail to make good on their promise are snatched from the mortal world and dragged screaming to perdition.

Serving devils in this way is an act of great evil for which there can be no redemption, only damnation. For this reason, only the most ambitious and wicked seek out pacts with devils and use the power offered to become paragons of evil in the world until Hell comes to claim them.

Level 7 Diabolist

Attributes. Increase three by 1
Characteristics. Health +3, Power +1, Corruption +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Enchantment, Fire, or Illusion tradition or learn one spell from those traditions.
Corrupted Spell When you cast a spell that deals damage, you can choose to corrupt the spell if your Corruption is 2 or higher. One target creature damaged by the spell must make a Will challenge roll. On a success, you gain 1 Corruption. On a failure, you reduce your Corruption by 1 (to minimum 1), and the target’s Corruption increases by 1.
You can use this talent a number of times equal to your Power. You replenish your uses when you complete a rest.
The Devil’s Due If your Corruption score is 9 or higher when you become incapacitated, you die instantly, and the devils spirit your soul to Hell.

Level 10 Diabolist

Characteristics. Health +3, Corruption +1
Magic You learn the brimstone step spell, which follows.
Power of Hell When you cast a spell that deals damage, you may invoke the power of Hell. The spell deals 1d6 extra damage per point of Corruption you have. After you cast the spell, you gain 1 Corruption and become stunned until the end of the next round.