Gunslingers know everything there is to know about firearms. Excellent shots and cunning gunsmiths, they tinker with these weapons, modifying them to improve their accuracy and to reduce the time needed to reload them. Gunslingers come from all paths, though they typically have some background in engineering, artifice, or another technical profession.

Level 7 Gunslinger

Attributes. Increase three by 1
Characteristics. Health +3
Languages and Profession. You can speak another language or add a profession.
Six-Shooter You can use a tool kit and 1 gc worth of special materials to transform a pistol into a six-shooter. It takes 8 hours of work to complete the transformation. Creatures other than you that attack with the weapon make their attack rolls with 3 banes.
The six-shooter functions as a pistol, except it does not have the misfire property. When you load the weapon, you can place up to six bullets in the chamber. You can attack with the weapon once for each bullet in the chamber before you must reload it.

Level 10 Gunslinger

Characteristics Health +3
Deadeye Shot You make attack rolls with pistols and your six-shooter with 1 boon, and your attacks with these weapons deal 1d6 extra damage.
Speed Loader You can reload your weapon as a minor activity instead of as an action.