Students of the Order tradition find that the magic affects their minds, causing them to become rigid and inflexible. Continued study, however, can bring about other changes of a beneficial nature. As the masters of the tradition become steeped in its lore, they find their bodies growing resistant to the ravages of time and injury, as they transform into embodiments of order. The greatest legalists, as they call themselves, become fixtures in the world, eternal champions of the natural order of things.
Level 7 Legalist
Attributes. Increase three by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Order tradition, or you learn one Order spell.
Ordered Body You never take damage from disease or poison, and you cannot gain the diseased or poisoned afflictions.
Restore Body You can use an action and expend a casting of a rank 1 or higher Order spell to heal damage. You heal 1d6 damage per rank of the spell whose casting you expended
Level 10 Legalist
Characteristics. Health +3
Magic You learn one spell.
Eternal You stop aging, and you ignore any effect that would age you. If you die, you continue to make fate rolls for 1 minute afterward. If you roll a 6, you return to life and heal 1 damage.