Mediums commune with the spirits of the dead and often catch glimpses of such spirits in peripheral vision. From these disembodied entities, mediums learn many great and terrible things. A medium could be a shaman, intimate with spirit magic, or might have come upon Spiritualism as a result of a brush with death.

Level 7 Medium

Attributes. Increase three by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover Spiritualism or learn one Spiritualism spell.
Unruly Spirits When you cast a Spiritualism spell, you can choose one creature within short range that is under the effects of a Spiritualism spell. The target must move 1d3 yards in a direction of its choosing.

Level 10 Medium

Characteristics. Health +2
Magic You learn one Spiritualism spell.
Secrets of the Spirit World Whenever you cast a Spiritualism spell, you learn a number of secrets equal to the rank of the spell. You retain the secrets until you expend them or until you cast another Spiritualism spell. Whenever you make an attack roll or a challenge roll, you can expend a secret to roll the d20 twice and use the highest number.