Those who take up the path of the orb master distinguish themselves from all other spellcasters in a most obvious way. The only implement an orb master uses is a crystal ball that he or she creates from special sand imbued with magical energy. This magic orb enables its owner to exert greater control over his or her spells, shaping areas to suit their needs, creating pockets of safety within the area, or concentrating magical energy to obliterate a foe.
Level 7 Orb Master
Attributes. Increase three by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover a tradition or you learn one spell.
Magic Orb You construct your own magic orb. When you use the orb as an implement to cast a spell that affects an area measured in yards, you can choose one of the following effects.
- You increase the dimensions of the area by a number of yards equal to your Power score.
- You can choose a number of 1-yard cubes of space inside the area to be excluded from the spell’s effect.
- You can cause a cone-shaped area to become a line, extending its length by 50 percent.
- You can widen a line-shaped area to become a cone, reducing its length by 50 percent.
- You can change a sphere-shaped area into a cube with each side of the cube equal to the length of the sphere’s diameter.
- You can change a cube-shaped area into a sphere with a diameter equal to the length of the cube’s side.
Level 10 Orb Master
Characteristics. Health +2
Magic You learn one spell.
Inescapable Areas When you cast an attack spell that affects an area and you’re using your magic orb as your implement, you impose 2 banes on challenge rolls made to resist the spell. In addition, any creature that would take damage from the spell and gets a 0 or lower on the challenge roll made to resist the spell takes extra damage equal to 1d6 per rank of the spell.