Students of the Illusion tradition can use their spells to transform their environments, to conceal dangers or invent new ones by weaving threads of magical energy into whatever forms they wish. Those who master the tradition and in doing so find ways to make their illusory creations even more dangerous are called phantasmists. The creatures they create are more ferocious, and the spectral flames they wield burn even hotter, all for the sake of making their illusions more lifelike and thus more threatening.

Level 7 Phantasmist

Attributes. Increase three by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Illusion tradition or you learn one Illusion spell.
Aggressive Illusions Illusion spells you cast that deal damage deal 1d6 extra damage.

Level 10 Phantasmist

Characteristics. Health +3
Magic You learn one spell.
Deadly Illusions When an illusion you create would require you to make an attack roll, you make the roll with 1 boon. In addition, illusory creatures you create have a bonus to their Health scores equal to your Intellect score.