Almost all traditions of magic offer some offensive capabilities, and for good reason: enemies abound in the lands of Rûl. Warmages, as suggested by their name, focus on excelling in battle and using their magic for destructive ends, learning techniques to defend themselves and blast their foes. Most warmages prefer big, noisy spells to smaller, targeted effects.
Level 7 Warmage
Attributes. Increase three by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover a tradition or you learn one spell.
Warmage Tactics You develop tactics to help you survive in battle. You can use Warmage Tactics in either of the following ways.
- When you take damage, you can use a triggered action to halve the damage.
- When you cast a spell that deals damage, you can use a triggered action to cause the spell to deal 1d6 extra damage.
You can use this talent a number of times equal to 1 + your Power score. You regain expended uses when you complete a rest.
Level 10 Warmage
Characteristics. Health +3
Magic You learn one spell.
Warmage Mastery You have unlimited uses of Warmage Tactics.