You thrive in conflict. In it, you pit your talents against those of your enemies. Once swords leap from sheathes and arrows find themselves nocked on taught bowstrings, you throw yourself into motion, slipping through and around, over and under your opponents. You wrench weapons from fumbling fingers and drive them into nearby assailants even as you twist away to set up your next strike. You’re hard to pin down and no one can predict what you’re going to do next.

Level 3 Combater

Attributes Choose two attributes and increase both by 1.
Characteristics Health +5
Combat Tactics When you take a turn and have no combat dice results, immediately roll a number of combat dice, which are d6s, equal to your group level. Note the numbers rolled on each die. The numbers rolled permit certain activities under specific conditions. When you meet the conditions and perform the activity, discard the result. Once you perform an activity granted by a die result, you must wait until you take another turn before you can use another result.

d6Activity
1When you would make an attack roll, but before you roll the dice, make the roll with 1 boon.
2Before or after you use an action on your turn, move up to half your Speed without triggering a free attack.
3When an attack roll is made for a creature you can see, impose 1 bane on the triggering roll.
4When a creature moves into your reach, you move up to half your Speed without triggering a free attack.
5If you have a hand free when a creature you can reach attacks you with a melee weapon and gets a failure, you make a Strength or Agility attack roll against the target’s Defense. On a success, you take the weapon from the attacking creature and can use a triggered action to attack with it.
6When you move or use an action, gain an action. You must use this action immediately or it’s lost.

Level 6 Combater

Characteristics Health +5
Tactical Adjustment When you would expend a die result to perform an activity granted by your Combat Tactics, you can expend two dice, provided the sum of those dice equals or exceeds the desired result. Once you use this talent, you must wait 1 minute before you can use it again.
Surprising Defense When you take damage from an attack, you can discard one die result from Combat Tactics to reduce the damage from the attack by twice the amount of the result. You can use this talent a number of times equal to half your group level and you regain expended uses when you complete a rest.

Level 9 Combater

Characteristics Health +5
Superior Tactics You can perform two activities granted by your Combat Tactics per round instead of one.