Every vessel that ventures out across the seas and oceans faces peril. Beyond the waves and wind, the storms that strike with little warning, dark, terrible things lurk beneath the shifting surface and great ships crowded with maniacal and wicked pirates lay in wait to plunder the holds of those boats who fall into their clutches. For this reason, most ships employ marines to protect the goods carried and the sailors whose work defends the craft from the elements.
Level 3 Marine
Attributes Choose two attributes and increase both by 1.
Characteristics Health +5
Languages and Professions Add sailor to your list of professions.
Close-Quarters Fighting If you wield an off-hand weapon and it deals less than 1d6 damage, it now deals 1d6 damage in your hands. In addition, you make attack rolls using off-hand weapons with 1 boon and your attacks with these weapons deal 1d6 extra damage.
Tougher than Nails Once per round when you take damage and you are not injured, you reduce the damage taken by 1d3.
Level 6 Marine
Characteristics Health +5
Take Them Down If you have a hand free when you make an attack with a melee weapon, you can also make an unarmed strike as part of that attack, either before or after. On a success and in addition to dealing damage, the target either moves to another space within your reach and then grants 1 boon on the next attack roll made against it before the end of the round or the target falls prone.
Level 9 Master Marine
Characteristics Health +5
Meet the Foe When you take a fast turn and charge, you ignore difficult terrain and you make the attack roll with 1 boon. If this attack results in a success, each ally that can see you makes its next attack roll with 1 boon until the end of the round.
Shipboard Fighting You make challenge rolls to balance, climb, and swim with 1 boon. In addition, from your Tougher than Nails talent, you reduce the damage by 1d6 instead of 1d3.