There’s something broken in you. Your mind rattles like it’s filled with broken glass and you find it difficult to concentrate under most circumstances. Yet, when it comes to fighting, you have near-perfect clarity. All the noise, all the confusion drains away as the killing starts. Blood flies. Enemies scream. And all you can do is laugh.

Level 3 Slayer

Attributes Choose two attributes and increase both by 1.
Characteristics Health +6
Butchery When an attack roll you make results in a success or a failure, you can use a triggered action to make an attack. You make the attack roll for this attack with 1 bane, but the attack deals 1d6 extra damage. You then grant 1 boon on all rolls made to attack you until you take another turn.
Grievous Wound Whenever you roll damage dice for an attack you make and you roll at least two 6s, the target of your attack falls prone and becomes impaired until the end of your next turn.

Level 6 Slayer

Characteristics Health +6
No, You Die When you become injured, you can choose to heal 3d6 damage and then make an attack with a weapon you are wielding. You make this attack roll with 3 boons and the attack deals 6d6 extra damage. Once you use this talent, you lose it until you complete a rest. However, if you heal all damage at any time before then, roll a d6. On a 6, you regain the use of this talent.

Level 9 Master Slayer

Characteristics Health +6
Killer You make attack rolls with 1 boon and your melee weapon attacks deal 1d6 extra damage.
Rend Their Flesh and Grind Their Bones to Powder When an attack roll you make using a melee weapon results in a success, roll damage as normal. If the attack deals 10 damage or less, the attack deals 9d6 extra damage. If the attack deals 11 damage or more, you gain another action and must use it immediately or it’s lost. Once you use this talent, you must wait 1 hour before you can use it again.