Changelings can use their magical nature to adopt the forms of anyone they see. They assume different forms to conceal their true nature, forms that most deem hideous and unsettling.
Faerie create changelings to conceal the absence of children they steal. They construct a changeling from natural materials and use magic to give it the appearance of the missing child. The magic often fades after a few weeks, but sometimes it lingers and lets the changeling grow up to become a real person.
Creating A Changeling
Starting Attribute Scores Strength 9, Agility 10, Intellect 10, Will 10. Perception equals your Intellect score +1 Defense equals your Agility score Health equals your Strength score Healing Rate equals one-quarter of your Health, round down Size 1 Speed 10 Power 0 Insanity 0 Corruption 0 Languages and Professions You speak the Common Tongue. Immune to damage from disease, charmed, diseased Iron Vulnerability You are impaired while in contact with iron. Shadowsight You see into areas obscured by shadows as if those areas were lit Steal Identity You can use an action to alter your appearance to match that of a target living creature you can see within short range. The target must be Size 1 or 1/2 and have a humanoid shape of flesh and blood. Your body changes so you look like the target, though your clothing and possessions remain unchanged. The effect lasts until you use this talent again. If you become incapacitated or touch an object made from iron, you immediately revert to your normal appearance.
Level 4 Expert Changeling
Characteristics Health +4 You learn one spell from a tradition you have already discovered or gain one of the following talents. Doppelganger’s Advantage On your turn, you can use a triggered action to use your Steal Identity talent. Whenever you use the Steal Identity talent, you make attack rolls against the target creature with 1 boon for as long as you have the target’s appearance. Impersonation Mastery You discover the Telepathy tradition or learn one Telepathy spell. In addition, if you become incapacitated while under the effects of the Steal Identity talent, you do not return to your natural form unless you choose to. You do, however, revert to your natural form if you die.
Changeling True Age
3d6
Age
3
You are a child, 8 years old or younger.
4-7
You are an adolescent, 9 to 14 years old.
8-12
You are a young adult, 15 to 25 years old.
13-15
You are a middle-aged adult, 26 to 40 years old.
16-17
You are an older adult, 41 to 60 years old.
18
You are a venerable adult, 61 years old or older.
Changeling Apparent Gender
d6
Starting Form
1-3
You appear to be male.
4-6
You appear to be female.
Changeling Apparent Ancestry
3d6
Starting Form
3-4
You appear to be a halfling. Go to the Halfling ancestry entry to determine your age, build, and appearance.
5-7
You appear to be a dwarf. Go to the Dwarf ancestry entry to determine your age, build, and appearance.
8-15
You appear to be a human. Go to the Human ancestry entry to determine your age, build, and appearance.
16-17
You appear to be an orc. Go to the Orc ancestry entry to determine your age, build, and appearance.
18
The GM determines your ancestry, age, build, and appearance.
Changeling Background
d20
Background
1
You only recently discovered your true nature, and you are having a difficult time adjusting to your new reality. You start the game with 1 Insanity.
2
You have no idea that you’re a changeling. You think you are a member of the ancestry whose form you adopted. Add an extra random profession. Until you become incapacitated or touch iron for the first time, you cannot use Steal Identity.
3
You were enslaved by a hag and forced to perform unspeakable acts as she commanded you. You start the game with 1 Corruption.
4
You murdered the person whose identity you stole so you could take over that person’s life. You start the game with 1 Corruption.
5
When your “parents” learned what you were, they cast you out from your home and you were forced to make your own way in the world.
6
You ran away from home when you learned what you were and lived among the faerie for many years.
7
You have earned the enmity of a witch hunter. This foe hunts you and will try to kill you if your paths ever cross.
8
Fearful townsfolk drove you out of your hometown. You have grown to hate them and plot revenge.
9
The first time you stole someone’s identity, you also stole a few of that person’s memories.
10
You earned a living working in your profession.
11
You fell in love, and your lover is not aware of your true identity.
12
After you were exiled from your hometown, a druid or witch took you in and cared for you. You always have a home with this character.
13
You worked as an informant for the Inquisition.
14
You received an education. You know how to read the Common Tongue.
15
You learned a terrible secret while masquerading as someone else. Work out the nature of that secret with your Game Master.
16
Your parents raised you even though they knew what you were. Their love and encouragement gave you the stability you needed to grow into a mature personality.
17
The elf who made you recently found you and befriended you. You can call in one favor from that elf by speaking into a shell he or she gave you. The extent of the favor’s power is subject to the GM’s discretion.
18
You adopted the form of someone famous, powerful, and important.
19
You have ties to a criminal organization after being recruited into it for your magical gifts.
20
You came into a quantity of money and start the game with 2d6 cp.
Changeling Quirk
d20
Quirk
1
You always speak in the third person.
2
Your eyes glow green in the dark.
3
Animals become nervous around you.
4
You can adopt only male forms or only female forms.
5
You are wild and impulsive.
6
You always revert to the first form you adopted.
7
The scent of iron sickens you.
8
You have terrible nightmares.
9
You sometimes hear voices.
10
You tend to lose small, inconsequential things.
11
You fell in love, and your lover is not aware of your true identity.
12
You can only assume the appearance of dead people.