Spirits who bond with living hosts.
People harboring daevas appear human, though they all have small, faintly luminous crystals embedded in their foreheads. When a daeva emerges from the host body, it appears as light bound to physical form.
Daeva Ancestry
Size: 1, Speed: 5
Languages: Archaic
Symbiotic Aid: In combat, when the daeva makes an attribute roll, they can add 10 to the result, but they then lose access to this talent for 1 minute.
Divine Doom: The daeva makes luck rolls with 1 bane.
Luminous Symbiote: The daeva releases the luminous symbiote that shares its body. The symbiote appears in an empty space of your choice within 1 yard of the daeva. The symbiote remains apart from the daeva until it returns to the body. If the symbiote is destroyed, it is lost forever and the former daeva reverts back to its original ancestry. While the two are separated, the daeva is weakened but loses the Divine Doom trait.
LUMINOUS SYMBIOTE |
Defense: 21 Health: 20
Strength: 10 (+0) Agility: 16 (+6)
Intellect: 16 (+6) Will: 16 (+6)
Size: 1 Speed: 6 (Fly, Hover, Insubstantial, Slippery)
Languages: understands the host’s languages
Immune: asleep, blinded, controlled, deafened, frightened, held, on fire, poisoned, prone, slowed, exposure, deprivation, infection, suffocation.
Radiant: the symbiote emits bright light.
Divine Doom: the luminous symbiote makes luck rolls with 1 bane.
ACTIONS
Radiant Touch: the luminous symbiote reaches out its hand. Target one flesh-and-blood creature within reach and make an Agility roll with 1 boon against the target’s Agility. On a success, the target takes 3d6 damage.
REACTIONS
Dazzling Lights: when harmed, the luminous symbiote can release a flash of bright light. Each sighted creature within 3 yards makes a luck roll. On a failure, the creature becomes blinded for 1 round. Then, the symbiote loses access to this trait for 1 minute.