Children of the genies who bear their gifts of the elements.
Janni appear human, with human heights and weights, but have blue skin that grows lighter as they age. Infants, for example, have midnight blue skin, while elders are so pale as to be almost white. All janni have white hair, though most adults shave their scalps and eschew facial hair.
They all have blue-on-blue eyes. Most wear clothing of local fashions, though many elders have yet to shed the hooded gray robes they all wore when they first arrived.
Janni Ancestry
Size: 1, Speed: 5
Languages: Jann
Elemental Affinity (Magical): At the start of the jann’s turn if it is not confused, controlled, stunned, or unconscious, it can use this trait to gain an affinity with one of the four elements. Once the jann uses this trait, they lose access to it for 1 minute.
- Air: Wind rushes out from the jann’s body. Each creature within reach makes a Strength roll. On a failure, the wind pushes the creature 1d6 yards away from the jann. Regardless of the result, the jann makes Agility rolls with 1 boon for 1 minute.
- Earth: A quake shakes the earth. Each creature within reach makes an Agility roll. On a failure, the creature falls prone. Regardless of the result, the jann makes Strength rolls with 1 boon for 1 minute.
- Fire: Flames blaze out from the jann’s body. Each creature within reach makes a luck roll. On a failure, the creature takes 1d6 damage. Regardless of the result, the jann makes Intellect rolls with 1 boon for 1 minute.
- Water: Rushing water explodes from the jann’s body. Each creature within reach makes a Will roll. On a failure, the creature becomes confused until the end of the jann’s next turn. Regardless of the result, the jann makes Will rolls with 1 boon for 1 minute.