Wholly alien compared to most other peoples on the continent, yerathi resemble human-sized cockroaches. They have a thick carapace, triangular heads with bulging, globular eyes, and small mouths surrounded by mandibles.

Yerathi have six limbs: two legs, two strong arms, and two smaller, weaker arms that they use for tasks that required manual dexterity. Height and weight depend on caste, with soldiers being the largest and the genderless drones the smallest.

Caste System: Yerathi live in a rigid society divided into castes. Each yerath offspring is assigned to its caste based on its physical characteristics. The highest caste within each hive is occupied by just one yerath: the queen. She rules over the hive as a god. Under her are her consorts, strong and powerful yerathi who are her mates and her divine representatives. Below them in the hierarchy are the soldiers, who defend the hive. Beneath them are the scouts, who forage for food, patrol the surrounding area, and scavenge for materials. Finally, at the bottom are the drones, who handle all the other labor. Outside their hives, yerathi mingle with each other regardless of caste, but inside the hives, a yerath can speak to or interact with a yerath of a higher caste only if addressed first.

Musk: Yerathi communicate with each other using a clicking, hissing language. They can learn the Common Tongue, though they find it difficult to form the words. Yerathi can also leave messages by squirting musk on rocks. The chemical composition of the musk communicates a particular concept to other yerathi, such as danger, fear, safety, or the like. Once sprayed, the musk retains potency for a few weeks.

Queen Worship: The yerathi worship their queens as gods. Their faith in their patrons gives these queens great magical power, though not quite that wielded by the old gods. A queen grants her priests, who most often come from the consort caste, access to the Battle, Earth, and Life traditions.

Common Names: Chatten, Chech, Chiruut, Daken, Iet, Jekt, Kad, Kik, Not, Qim, Tirru, and Tyten.

Creating a Yerath

Starting Attribute Scores Strength 9, Agility 10, Intellect 10, Will 9.
Perception equals your Intellect score
Defense 12
Health equals your Strength score
Healing Rate equals one-quarter of your Health, round down
Size 1 Speed 10 Power 0 Insanity 0 Corruption 0
Languages and Professions You speak the Common Tongue and the Yerath language.
Caste Roll on the Yerath caste table to determine your caste. You gain benefits based on your roll.

Extra Arms You have a second pair of arms that end in hands. These appendages are useful only for fine manipulation and carrying small, lightweight objects or performing minor activities. On your turn, you can use a triggered action to reload a weapon.

Flutter You can use an action to unfurl your wings, which lets you move by flying until the end of the round, although you fly at half Speed. While your wings are unfurled, you grant 1 boon on attack rolls made against you.

Musk You can use an action, or a triggered action when you take damage, to squirt your musk into a 1-yard cube originating from a point you can reach. Any creature in that space must get a success on a Strength challenge roll or become impaired for 1 round. Once you use your Musk, you must wait at least 1 minute before you can use it again. As part of using this talent, you can use the scent to communicate one concept such as fear, anger, sorrow, or security. Any yerathi within 5 yards of the space can perceive this message.

Level 4 Yerath

Characteristics Defense +1, Health +4
You either learn one spell or gain Swift Wings.
Swift Wings You can use a triggered action on your turn to use Flutter.

Yerath Caste

d6Caste
1-3You are a drone. You stand 4 feet tall and weigh 100 pounds.
4-5You are a scout. You stand 5 feet tall and weigh 120 pounds.
6You are a soldier. You stand 6 feet tall and weigh 160 pounds.