Tier · II · Expert Path · Martial
Barber Surgeon — discipline of the blade —
Their impeccable coordination in the usage of razors made these barbers the perfect choice for both surgery and making the officers look good on the battlefield. Where Red Cloaks use their advanced healing arts and Plague Doctors their concoctions, the Barber Surgeon use their razors and hard-learned knowledge of anatomy to treat their patients.
Belongs to I · Novice › II · Expert › III · Master
Level Progression
Reference during build Their impeccable coordination in the usage of razors made these barbers the perfect choice for both surgery and making the officers look good on the battlefield. Where Red Cloaks use their advanced healing arts and Plague Doctors their concoctions, the Barber Surgeon use their razors and hard-learned knowledge of anatomy to treat their patients.
The barber-surgeon isn’t a delicate type of healer though, and patients often come out of surgery with some side-effect, like an amputated leg, or the loss of an eye. But they’re still alive, right?
Level 3 Barber Surgeon
Level 6 Barber Surgeon
- Battlefield Surgeon When using your Surgeon talent, the target heals +1d6 extra Damage.
- Blood Letting You can expend a use from your healer’s kit and deal 1 damage to a creature within reach to remove one poisoned affliction or give them a roll to resist a disease they’re afflicted by with 1 boon.
- Swift Razor Wielding your razor in your off-hand reduces the number of banes gained from fighting with two weapons by 1 bane.
Level 9 Master Barber Surgeon
MAIMED
| d6 | Injury |
|---|
| 1 | Lose a patch of skin. |
| 2 | Lose 1 ear. If you lose both ears, you make Perception challenge rolls to hear with 3 banes. |
| 3 | Lose 1d3 toes. |
| 4 | Lose 1d3 fingers. |
| 5 | Lose your nose. If no nose, treat the roll as a 1. |
| 6 | Lose 1 eye. If you lose both eyes, you become blind. |
DEATH INJURY
| d6 | Injury |
|---|
| 1-2 | Limb Loss |
| 3-5 | Horrible Injury |
| 6 | Maimed |
HORRIBLE INJURY
| d6 | Permanent Effect |
|---|
| 1 | -2 to Perception |
| 2 | -1 to Strength |
| 3 | -1 to Agility |
| 4 | -1 to Intellect |
| 5 | -1 to Will |
| 6 | -2 to Speed |
LIMB LOSS
| 2d6 | Loss |
|---|
| 2 | Entire Arm. If you have lost all your arms, roll for a horrible injury instead. |
| 4-5 | Forearm. If you lost this forearm, you lose the rest of the arm. |
| 6-7 | Hand. If you lost this hand, you lose the forearm. |
| 8-9 | Foot. If you lost this foot, you lose the lower leg. |
| 10-11 | Lower Leg. If you lost this lower leg, you lose the rest of the leg. |
| 12 | Entire Leg. If you have lost all your legs, roll for a horrible injury instead. |