Tier · II · Expert Path · Martial

Biologist — discipline of the blade —

You have made a lifelong study of nature. You have examined animals, discovered new species of plants, and studied all kinds of fungus. You are an expert in the life sciences and can now navigate most wilderness environments without fear. You have also raised a helper to accompany you on your further adventures.

Belongs to I · Novice II · Expert III · Master

Level Progression

Reference during build

You have made a lifelong study of nature. You have examined animals, discovered new species of plants, and studied all kinds of fungus. You are an expert in the life sciences and can now navigate most wilderness environments without fear. You have also raised a helper to accompany you on your further adventures.

Level 3 Biologist

Nature Friend


size 1/2 or 1 animal, fungus, or plant


Perception 12 (+2) Defense 13; Health 15 Strength 10 (+0), Agility 13 (+3), Intellect 6 (-4), Will 8 (-2) Speed 8 if fungus or plant, 10 if animal Immune (fungus or plant only) asleep, blinded, dazed, deafened, fatigued, frightened, stunned


ATTACK OPTIONS


Natural Weapon (animal)(melee) +3 with 1 boon (1d6+1) Natural Weapon (fungus or plant)(melee) +3 (1d6)

Nature Friend Traits


Your nature friend has one of the following traits, attack options, or special attacks. Superior Movement The nature friend gains the climber, flier, or swimmer trait. Tracker The nature friend gains a +4 bonus to Perception and can pinpoint the location of each creature within short range. Such creatures cannot become hidden from it. Poisonous The nature friend gains the poisonous trait Infectious The nature friend gains the infectious trait Pack Fighting The nature friend gains the pack fighting trait Swift The nature friend gains a +4 bonus to Speed and its movement does not trigger free attacks. Double Attack The nature friend can use an action to attack twice with its natural weapons.

Level 6 Biologist

Level 9 Master Biologist