Biologist — discipline of the blade —
You have made a lifelong study of nature. You have examined animals, discovered new species of plants, and studied all kinds of fungus. You are an expert in the life sciences and can now navigate most wilderness environments without fear. You have also raised a helper to accompany you on your further adventures.
Level Progression
Reference during buildYou have made a lifelong study of nature. You have examined animals, discovered new species of plants, and studied all kinds of fungus. You are an expert in the life sciences and can now navigate most wilderness environments without fear. You have also raised a helper to accompany you on your further adventures.
Level 3 Biologist
Nature Friend
size 1/2 or 1 animal, fungus, or plant
Perception 12 (+2) Defense 13; Health 15 Strength 10 (+0), Agility 13 (+3), Intellect 6 (-4), Will 8 (-2) Speed 8 if fungus or plant, 10 if animal Immune (fungus or plant only) asleep, blinded, dazed, deafened, fatigued, frightened, stunned
ATTACK OPTIONS
Natural Weapon (animal)(melee) +3 with 1 boon (1d6+1) Natural Weapon (fungus or plant)(melee) +3 (1d6)
Nature Friend Traits
Your nature friend has one of the following traits, attack options, or special attacks. Superior Movement The nature friend gains the climber, flier, or swimmer trait. Tracker The nature friend gains a +4 bonus to Perception and can pinpoint the location of each creature within short range. Such creatures cannot become hidden from it. Poisonous The nature friend gains the poisonous trait Infectious The nature friend gains the infectious trait Pack Fighting The nature friend gains the pack fighting trait Swift The nature friend gains a +4 bonus to Speed and its movement does not trigger free attacks. Double Attack The nature friend can use an action to attack twice with its natural weapons.