Tier · II · Expert Path · Martial

Bulwark — discipline of the blade —

To better defend against the orcs marching against the Holy Kingdom, a new class of warriors has emerged. Called bulwarks, the Cult of the New God relies on these soldiers to bear the brunt of the orc assault and prevent their enemies from gaining territory. To this end, the bulwarks receive advanced training in armor- use and learn how to maximize armor’s protective qualities and modify them to give them a decisive edge on the battlefield.

Belongs to I · Novice II · Expert III · Master

Level Progression

Reference during build

To better defend against the orcs marching against the Holy Kingdom, a new class of warriors has emerged. Called bulwarks, the Cult of the New God relies on these soldiers to bear the brunt of the orc assault and prevent their enemies from gaining territory. To this end, the bulwarks receive advanced training in armor- use and learn how to maximize armor’s protective qualities and modify them to give them a decisive edge on the battlefield.

Although the path reflects the specialized training given by elite warriors of the Holy Kingdom, the methods might have ties to just about any civilization capable of producing heavy armor, such as the dwarfs of the Shield Mountains and the doughty defenders of the March Lands. The armor modifications suggest the wearer has some skill at crafting armor, so blacksmiths and armorers might also follow this path.

Leve 3 Bulwark

Level 6 Bulwark

  • The armor bristles with spikes. Any creature that succeeds on a roll to grab you takes 1d6 damage.
  • Reinforced gauntlets cause your unarmed attacks made while wearing the armor to deal 1d6 extra damage.
  • Any creature that attacks you and would impose an additional effect by rolling a 20 or higher only imposes the additional effect if the roll beats your Defense by 10 or more.

Level 9 Master Bulwark