Demon-In-Flesh — a hidden tradition —
The demonologists of Gog perfected techniques for summoning and binding demons. When not trapping them in items or fixing their forms into monstrous shapes, they experimented with merging the demons with mortal hosts.
Level Progression
Reference during buildThe demonologists of Gog perfected techniques for summoning and binding demons. When not trapping them in items or fixing their forms into monstrous shapes, they experimented with merging the demons with mortal hosts.
A merging prevented the demon from exerting control over the host, while affording the creature that carried the demon with numerous advantages. You have become a demon-in-flesh and the fiend residing in you clamors to be free.
Level 3 Demon-In-Flesh
Bound Demon
Size 1 frightening demon
Perception 12 (+2); darksight Defense 15; Health the same as your health Strength 15 (+5), Agility 11 (+1), Intellect 10 (+0), Will 12 (+2) Speed 12 Immune damage from disease or poison; dazed, fatigued, frightened, immobilized, impaired, poisoned, slowed, stunned Demonic Shadows Lit areas out to 2 yards around the demon become shadows
ATTACK OPTIONS
Natural Weapon (melee) +5 with 1 boon (3d6)
Level 6 Demon-In-Flesh
SPECIAL ACTIONS
Void Step The demon uses an action, or a triggered action on its turn, to teleport to a space it can see within medium range. Roll a d6. On a roll of 1, the demon must wait 1 minute before it can use Void Step again.