Tier · II · Expert Path · Power

Demon-In-Flesh — a hidden tradition —

The demonologists of Gog perfected techniques for summoning and binding demons. When not trapping them in items or fixing their forms into monstrous shapes, they experimented with merging the demons with mortal hosts.

Belongs to I · Novice II · Expert III · Master

Level Progression

Reference during build

The demonologists of Gog perfected techniques for summoning and binding demons. When not trapping them in items or fixing their forms into monstrous shapes, they experimented with merging the demons with mortal hosts.

A merging prevented the demon from exerting control over the host, while affording the creature that carried the demon with numerous advantages. You have become a demon-in-flesh and the fiend residing in you clamors to be free.

Level 3 Demon-In-Flesh

Bound Demon


Size 1 frightening demon


Perception 12 (+2); darksight Defense 15; Health the same as your health Strength 15 (+5), Agility 11 (+1), Intellect 10 (+0), Will 12 (+2) Speed 12 Immune damage from disease or poison; dazed, fatigued, frightened, immobilized, impaired, poisoned, slowed, stunned Demonic Shadows Lit areas out to 2 yards around the demon become shadows


ATTACK OPTIONS


Natural Weapon (melee) +5 with 1 boon (3d6)

Level 6 Demon-In-Flesh


SPECIAL ACTIONS


Void Step The demon uses an action, or a triggered action on its turn, to teleport to a space it can see within medium range. Roll a d6. On a roll of 1, the demon must wait 1 minute before it can use Void Step again.

Level 9 Master Demon-In-Flesh