Tier · II · Expert Path · Power

Edgewalker — a hidden tradition —

All magic bends the rules, but certain traditions bend them to the point of breaking. Time magic, for example, allows a caster to alter the flow of time and travel through it, while Teleportation spells remove the distance between points to allow speedy and sudden transit.

Belongs to I · Novice II · Expert III · Master

Level Progression

Reference during build

All magic bends the rules, but certain traditions bend them to the point of breaking. Time magic, for example, allows a caster to alter the flow of time and travel through it, while Teleportation spells remove the distance between points to allow speedy and sudden transit.

Students of either tradition gain great versatility, but those who seek to master both disciplines find themselves poised at the precipice where reality ends, able to go anywhere and to any time they choose. Such casters gain the moniker edgewalker, since they tread the impossibly narrow path at the edge of all places and all times.

Anyone with a background in magic might become an edgewalker, though the path holds strong appeal to magic-using rogues, since the spells from the associated traditions help them with their schemes. More traditional users of magic follow this path simply because they appreciate the utter importance of being in the right place at the right time.

Level 3 Edgewalker

Level 6 Edgewalker

Level 9 Master Edgwalker