Tier · II · Expert Path · Martial

Gunsmith — discipline of the blade —

Despite the many advances in ballistics, firearms remain crude and unreliable. Some researchers, however, see the promise of the design and work to develop these weapons beyond their primitive origins. You are a gunsmith, and when you’re not out killing monsters and fighting demons, you’re at your best in your workshop tinkering with designs for new weaponry.

Belongs to I · Novice II · Expert III · Master

Level Progression

Reference during build

Despite the many advances in ballistics, firearms remain crude and unreliable. Some researchers, however, see the promise of the design and work to develop these weapons beyond their primitive origins. You are a gunsmith, and when you’re not out killing monsters and fighting demons, you’re at your best in your workshop tinkering with designs for new weaponry.

Level 3 Gunsmith

  • 10 bullets
  • Breaching round
  • Buckshot
  • Dragon’s breath

Breaching Round: If you make an attack roll with the jezail against a target object within your reach, the target automatically takes 15 damage. Buckshot: Your attack with the jezail deals 2d6 extra damage, but only to creatures. Dragon’s Breath: You take 1 damage from the backblast as the weapon fires into a 5-yard-long, 1-yard wide line to deal 3d6 damage to everything in the area. A creature in the area can make an Agility challenge roll with 1 bane and takes half the damage on a success.

Level 6 Gunsmith

  • 5 armor-priecing rounds
  • Corrosive shot
  • 5 dart rounds
  • Explosive round
  • Flare round
  • Silent shot

Armor-Piercing Rounds: When you attack with your jezail using this ammunition, you make the attack roll against the target’s Agility instead of its Defense. Corrosive Shot: When loaded with this ammunition, the jezail’s range drops to medium. Any creature that takes damage from this shot takes 1d6 extra damage, plus 1d6 damage at the end of each round for 1 minute. Dart Round: You can load each round with a dose of poison, a potion, or some other substance and apply it to the target of your attack. Explosive Round: When loaded with this ammunition, the jezail’s range drops to medium. When you fire it, the backblast deals 1d6 damage to you, and you choose one point within range. The fired round explodes in a 3-yard radius when it arrives at that point or impacts against a solid surface before then, dealing 3d6 damage to everything in the area. A creature in the area can make an Agility challenge roll and takes half the damage on a success. Flare Round: When you fire the weapon, choose a point within range. When the fired round reaches that point or impacts against a solid surface before then, it sheds bright light in a 10-yard radius and turns darkness into shadows 10 yards beyond the lighted area. The flare drifts to the ground at a rate of 10 yards per round until it lands and gutters out. Silent Shot: Attacks loaded with this ammunition deal half damage. The sound from firing the weapon carries just 5 yards.

Level 9 Master Gunsmith