Tier · II · Expert Path · Power

Occultist — a hidden tradition —

Despite the efforts of the inquisitors and witch hunters—and, sometimes, even adventurers—dark magic remains a terrible threat to the world. There are always those willing to sacrifice their souls for the fleeting power it offers, the practice of which is almost always horrifying and corrupting in its effects.

Belongs to I · Novice II · Expert III · Master

Level Progression

Reference during build

Despite the efforts of the inquisitors and witch hunters—and, sometimes, even adventurers—dark magic remains a terrible threat to the world. There are always those willing to sacrifice their souls for the fleeting power it offers, the practice of which is almost always horrifying and corrupting in its effects.

Among the worst of those who dabble in the blackest traditions are the occultists, for they make foul bargains with devils, offering up pieces of their souls in exchange for the power they desire.

As part of these bargains, occultists receive the service of lemures, damned souls sent from Hell and bound to the occultists as slaves. Desperate to be free from their diabolical tormentors, these lemures prove loyal and dedicated servants, knowing that the more they can push their “masters” farther down the path of darkness, the more favor they will curry with their true owners, in the pathetic hope of gaining some kind of reprieve from the torments awaiting them on their inevitable return to Hell.

Maniacally enthusiastic, these damned creatures delight in continuing their vile work, cackling with devilish glee as their masters inch closer, with each bargain made and spell cast, toward their own damnation.

Level 3 Occultist

Level 6 Lemure

Level 9 Master Occultist


Bound Lemure


Size 1 frightening spirit


Perception 6 (-4) Defense 13; Health half your health Strength 12 (+2), Agility 9 (-1), Intellect 6 (-4), Will 9 (-1) Speed 4 Immune damage from cold, disease, fire, and poison; gaining Insanity; asleep, diseased, fatigued, immobilized, poisoned, slowed Eternal When a lemure becomes incapacitated, it collapses into a slick of stinking slime. It re-forms in Hell 24 hours later with no damage.


ATTACK OPTIONS


Claws and Teeth (melee) +2 with 1 boon (1d6+1)


SPECIAL ACTIONS


Regeneration If not incapacitated, the lemure heals 1d6+2 damage.