Plague Doctor — discipline of the blade —
Plague doctors came about during the Shuddering Pox, when the belief was rampant that disease was caused by miasmas, putrid air. Adorned with masks like birds’ heads filled with herbs and fragrances to protect from foul atmosphere, these people used any kind of medicine they could to heal the sick.
Level Progression
Reference during buildPlague doctors came about during the Shuddering Pox, when the belief was rampant that disease was caused by miasmas, putrid air. Adorned with masks like birds’ heads filled with herbs and fragrances to protect from foul atmosphere, these people used any kind of medicine they could to heal the sick.
You are one such plague doctor. Experienced with using the latest medical technology, you combine your knowledge of anatomy and medicine to create beneficial or debilitating effects in others. Your theory of disease treatment could be bloodletting with leeches, homeopathic “like cures like” techniques, balancing the four humors, combating miasmas, or even germ theory.
Level 3 Plague Doctor
- The target heals damage equal to its healing rate.
- The target takes 2d6 damage.
- The target becomes fatigued, frightened, impaired, poisoned, or slowed for 1 minute.
- The target removes one of the following afflictions from itself: fatigued, frightened, impaired, poisoned, or slowed.
Treat Disease You can spend 8 hours treating a number of target diseased creatures equal to your level + your Intellect modifier. At the end of this time, each treated target makes challenge rolls to fight off the effects of the disease with 3 boons. The benefit lasts for 24 hours.
Level 6 Plague Doctor
Level 9 Plague Doctor
- You, and only you, can use a concoction you created from your Brew Concoction talent on a target within short range.
- When you would use your concoctions on unwilling targets, you make the attack roll with 2 boons.
- When a creature would take damage from a concoction, the concoction deals 3d6 extra damage.
- You can expend 3 concoctions to restore to life one target creature dead for no longer than 1 hour. The target heals 1 damage and becomes fatigued until it completes three rests.
Attack Weakness You make attack rolls against fatigued, frightened, impaired, poisoned, and slowed targets with 1 boon, and your weapon attacks against such targets deal 1d6 extra damage.