Ruiner — a hidden tradition —
The religion of the Dark Gods has little formal structure. The myths and beliefs underpinning it bend to conform to the expectations of their followers. Priests of the faith are as much warriors as they are religious leaders, and they offer the carnage they create as prayers to the mad gods who watch over them. Most priests of the Dark Gods go on to become gothi, religious battle leaders and advisors to the chieftains and thanes. Some priests and other warriors as well, though, the Dark Gods…
Level Progression
Reference during buildThe religion of the Dark Gods has little formal structure. The myths and beliefs underpinning it bend to conform to the expectations of their followers. Priests of the faith are as much warriors as they are religious leaders, and they offer the carnage they create as prayers to the mad gods who watch over them. Most priests of the Dark Gods go on to become gothi, religious battle leaders and advisors to the chieftains and thanes. Some priests and other warriors as well, though, the Dark Gods single out for another purpose: to become ruiners, avatars of their destructive impulse.
Like berserkers, ruiners hew their way across battlefields, heedless of the injuries they sustain along the way. As they rush down the path of rage and ruin, these crazed individuals become divorced from their kith and kin, driven by supernatural impulse to create chaos and kill. As a result, ruiners are feared by other members of their faith. They are most common among orc followers of the Dark Gods.
Level 3 Ruiner
- Discover the Battle, Destruction, or Rune tradition
- Learn one Battle, Destruction, or Rune spell
Cowards Wear Armor If you wear armor, your Power score drops to 0 and you make attack rolls and challenge rolls with 1 bane.
Dark Savagery When you attack with a weapon, you can use a triggered action to expend a casting of a Battle, Destruction, or Rune spell. If you do, you make the attack roll with 1 boon and the attack deals 1d6 extra damage per rank of the spell expended. If you expended a casting of a rank 0 spell, the attack deals 1d3 extra damage.
Fearsome Might When you expend the casting of a rank 2 or higher spell using Dark Savagery, each creature you choose with 1 yard of you must get a success on a Will challenge roll or become frightened for 1 minute.