Tier · II · Expert Path · Power

World-Breaker — a hidden tradition —

Wherever world-breakers go, ruin follows. For most spellcasters, becoming a world-breaker is evidence of some sickness of the mind, some fracture in one’s sanity, for no one should willingly become such a force for devastation. Mad they all are, for they dabble in ruinous energies that afflict the minds of these spellcasters even as they can reduce everything around them to rubble.

Belongs to I · Novice II · Expert III · Master

Level Progression

Reference during build

Wherever world-breakers go, ruin follows. For most spellcasters, becoming a world-breaker is evidence of some sickness of the mind, some fracture in one’s sanity, for no one should willingly become such a force for devastation. Mad they all are, for they dabble in ruinous energies that afflict the minds of these spellcasters even as they can reduce everything around them to rubble.

For this reason, mages from the Tower Arcane watch for signs of the presence of a world-breaker, and their agents follow up rumors of such activities so that when the mages of the Tower find their source, they can move swiftly to put the renegade down.

Most people who become world-breakers show signs of mental deficiency, usually a result of some trauma related to their craft, but a rare few find themselves on this path after discovering some unexpected talent for magery. Generally, world-breakers have plenty of quirks—twitching, giggling, and talking to people who aren’t there. Whether these delusions are truly madness or result from some special awareness, none can truly say.

Level 3 World-Breaker

Level 6 World-Breaker

Level 9 Master World-Breaker