Cat Sith — a hidden tradition —
Cat sith are people who have been touched by faerie magic, gained from a bargain with one of the great fey, that grants them the ability to adopt the forms of great black cats. Many cat sith are witches, though they also come from the ranks of druids, rangers, and anyone else who lives in or near the realms of the faerie. Most common folk consider black cats to be ill-omened creatures, and they stave off the bad fortune such creatures bring by leaving off erings of cream on their doorsteps.
Level Progression
Reference during buildCat sith are people who have been touched by faerie magic, gained from a bargain with one of the great fey, that grants them the ability to adopt the forms of great black cats. Many cat sith are witches, though they also come from the ranks of druids, rangers, and anyone else who lives in or near the realms of the faerie. Most common folk consider black cats to be ill-omened creatures, and they stave off the bad fortune such creatures bring by leaving off erings of cream on their doorsteps.
Level 7 Cat Sith
Black Cat
SIZE 1 faerie
Perception 13 (+3); darksight Defense 15; Health 20 + your Health score Strength 14 (+4), Agility 14 (+4), Intellect 8 (-2), Will 11 (+1) Speed 12 Immune gaining insanity, frightened
ATTACK OPTIONS
Talons (melee) +4 with 2 boons (1d6) Beak (melee) +4 with 2 boons (1d3)
SPECIAL ATTACKS
Claws and Teeth You attack twice with your claws and once with your teeth. Pouncing Attack You move up to your Speed and attack twice with your claws, dealing 1d6 extra damage on each success.
SPECIAL ACTIONS
Dire Crossing While moving, you can use a triggered action to lay a curse on one creature within 1 yard of you. The target must get a success on a Will challenge roll or become cursed for 1 minute or until you use Dire Crossing again. While cursed, the target makes all attack rolls and challenge rolls with 1 bane. Furthermore, whenever the total of an attack roll or a challenge roll made by the target is 0 or lower, the target gains 1 Insanity.