Warmage — a hidden tradition —
Almost all traditions of magic offer some offensive capabilities, and for good reason: enemies abound in the lands of Rûl. Warmages, as suggested by their name, focus on excelling in battle and using their magic for destructive ends, learning techniques to defend themselves and blast their foes. Most warmages prefer big, noisy spells to smaller, targeted effects.
Level Progression
Reference during buildAlmost all traditions of magic offer some offensive capabilities, and for good reason: enemies abound in the lands of Rûl. Warmages, as suggested by their name, focus on excelling in battle and using their magic for destructive ends, learning techniques to defend themselves and blast their foes. Most warmages prefer big, noisy spells to smaller, targeted effects.
Level 7 Warmage
- When you take damage, you can use a triggered action to halve the damage.
- When you cast a spell that deals damage, you can use a triggered action to cause the spell to deal 1d6 extra damage.
You can use this talent a number of times equal to 1 + your Power score. You regain expended uses when you complete a rest.