Chapter III · Traditions

Battle — a school of magic —

Battle magic stands apart from other traditions in that it exists solely to enhance the user’s ability to fight and, ultimately, triumph over one’s enemies.

05 of 42 Common Class Has Talents
Sigil Nº 05
Class Common
Battle Traditions
[ sigil plate · battle ]
The Spellbook Traditions

Battle Spells listed by level

Reference during play

Battle magic stands apart from other traditions in that it exists solely to enhance the user’s ability to fight and, ultimately, triumph over one’s enemies.

Nearly all battle spells involve seizing magical energy and channeling it to empower strikes and amplify the caster’s fighting techniques to surpass what should be possible with a weapon.

Battle Madness

Students of Battle magic sometimes find their tempers fraying and their patience weakening until they seem on the cusp of losing control. When the trauma becomes too great and the stress of their situation fractures their minds to the point of breaking, they become afflicted by battle madness.

If you know at least one spell from the Battle tradition, whenever you would go mad, you instead suffer battle madness. While gripped by battle madness, you must take a fast turn each round and use an action to attack the creature nearest to you, making a charge if necessary. You regard all creatures as your foes, and you must determine your target at random if you have more than one potential target for your attack. At the end of each round, roll a d6. On a roll of 5 or higher, your battle madness ends and you reduce your Insanity total as normal.