Chapter III · Traditions
Enchantment — a school of magic —
Enchantment magic twists minds and emotions, making creatures behave in ways they otherwise would not.
Sigil Nº 15
Class Common
Enchantment Traditions
[ sigil plate · enchantment ]
Enchantment Spells listed by level
— Reference during playEnchantment magic twists minds and emotions, making creatures behave in ways they otherwise would not.
Most Enchantment spells imbue other creatures with feelings of goodwill and loyalty to the caster, making them amenable to the caster’s suggestions and commands. Others warp the mind, deceive the senses, or inspire dark emotions such as anguish, fury, and despair.