Chapter III · Traditions

Transformation — a school of magic —

The magic of the Transformation tradition enables casters to change not only their outward appearance but their very nature.

41 of 42 Common Class Has Talents
Sigil Nº 41
Class Common
Transformation Traditions
[ sigil plate · transformation ]
The Spellbook Traditions

Transformation Spells listed by level

Reference during play

The magic of the Transformation tradition enables casters to change not only their outward appearance but their very nature.

Transformation spells can turn the caster into a different kind of creature —perhaps a mouse or a ferocious lion, an eagle or a steed, or any number of other physical forms. The magic works by relaxing the form imposed on the caster’s substance so that the caster can flow from one shape into another and back again.

Assuming Different Forms

When you want to assume the form of a different creature by casting a Transformation spell, the following rules apply to you after you assume the new form.

  • Everything you are wearing or holding is subsumed into the new form.
  • You cannot speak unless the new form is capable of speaking.
  • You use the new form’s Strength, Agility, characteristics, traits, and talents in place of your own. You retain your normal Intellect and Will.
  • Any damage you had in your normal form does not apply to your new form.
  • You can use a triggered action on your turn to switch between any forms you are capable of assuming, including your normal form.
  • If you use an action to cast a spell that lets you assume a different form, you can also use one of the new form’s attack options upon assuming the new form.
  • If you would become incapacitated while in the new form, the spell ends, and any damage in excess of that form’s Health then applies to the Health score of your normal form, which might cause you to become incapacitated in your normal form.