| Agent | Martial | Spy, can search quickly, has contacts for gathering information. Mobile in combat. |
| Apostate | Power | Godkillers, bonus to attacks and defense against religious enemies and Theurgy magic. |
| Artificer | Power | Magical engineer, can craft stuff. |
| Ascendant | Power | Telepathy or Telekinesis warrior who can fly around. Crouching tiger style. |
| Assassin | Martial | Potential one-hit kills, poisons, and disguises. |
| Assault Trooper | Martial | Versatile fighter that can fight at range or up-close and more. Can charge with no penalty, can overwatch with ranges weapons. |
| Atrocity | Power | Forbidden mages, mark of darkness, lots of Insanity mechanics when casting Forbidden spells. |
| Auspex | Power | Divination masters, read omens to predict the future, boons to predicted events. |
| Avowed | Power | Priest of faeries, favor boon bonuses, teleporting talent. |
| Barber Surgeon | Martial | Fight with your razor, make your allies look good, heal your allies in combat. |
| Berserker | Martial | Meat shield and damage dealer. |
| Biologist | Martial | Beastmaster but with plants. |
| Blizzard Mage | Power | Master of ice and cold, not to be confused with Cryomage. |
| Bloodletter | Martial | Gain a die to attack or damage, boons to attacks vs injured targets. |
| Bounty Hunter | Martial | Humanoid tracker, bonuses against hunted targets, master of knocking down targets. |
| Brewmaster | Power | Brew special liquor and potions with different effects. |
| Bulwark | Martial | Armormaster fighter. Gain a special set of armor. |
| Celebrant | Power | Drunken pirate mage. |
| Chosen of the Spider Queen | Power | Spider priests, gain a pool of favor points to reroll failed rolls, and do bonus damage when invoking favors. |
| Chronicler | Power | Intended for dwarves, but can be used by other ancestries. Runes of magic tattooed on the skin to enhance power. |
| Cleric | Power | Equally strong dealing physical or magical damage, can heal. |
| Collector | Martial | Collect body parts as trophies from victims to gain different benefits. |
| Combater | Martial | Get a combat die that triggers under conditions and gives your bonus effects or actions. |
| Commander | Martial | Battlefield general, create plans which are extra effects that can be triggered. |
| Commando | Martial | Mobile and stealthy combat rogues. |
| Consumer | Power | Consume body parts of victims to gain benefits. |
| Corpse Caller | Power | Necromancy summoner, create animated corpses. |
| Courtier | Martial | Social manipulator. |
| Crusader | Power | Battle cleric. |
| Cutter | Martial | Knife fighter, increase knife damage, and more knife things. |
| Daughter of the Moon | Power | Good at perceiving magic, some magical flexibility with boons and banes. |
| Deadwalker | Martial | Non-magical lich, come back as undead if you’re incapacitated, bonus against living creatures. |
| Demon Beast | Power | People obsessed with transforming into demons, gain random marks of darkness, transform into demons. |
| Demon-In-Flesh | Power | Demonology mage, demon trapped within, can summon a demon to replace you. |
| Demonbinder | Power | Buffs curse spells, can command demons. |
| Devotee of the Goblin King | Power | Priest of the Goblin King, transform into small animal, turn invisible, teleport. |
| Disciple of the Demon Lord | Power | Bride of an aspect of the Demon Lord, gain demonic talents, can summon demons. |
| Doomseeker | Martial | Basically Moses. Can’t part seas, unfortunately. |
| Drowned One | Power | Priest of Oceanus, walk on water, breathe underwater. |
| Druid | Power | Nature expert, nature magic, no shapeshift 🙁 |
| Edgewalker | Power | Time and teleportation mage, sacrifice spells to teleport, move forward in time. |
| Elementalist | Power | Attune to any of the four elements to get bonus effects. |
| Emissary | Power | Cleric rogue, sacrifice spells to get combat boons and speed increase, can gain wings. |
| Enlightened Blade | Martial | Enter different stances for special effects and bonuses. |
| Envenomer | Power | Death priests who gain toxin and poison abilities, become immune to toxins and poisons. |
| Exalted | Power | Basically Moses. Can’t part seas, unfrotunately. |
| Exemplar | Power | Holy mage, like a paladin without martial abilities. |
| Farseer | Power | Outer god mage, Divination + Madness masters. |
| Fighter | Martial | Well-balanced fighter, durable and deadly, gets talents. |
| Flagellant | Martial | Religious zealot, unarmored defense bonus, can flagellate oneself to gain bonuses. |
| Fractured | Martial | Survivors of extreme mental trauma, incredibly resilient to mental control, rage when gaining insanity. |
| God-Hunter | Power | Killer of immortals, Destruction-focused fighter-mage hybrid. See invisible creatures. |
| Gothi | Power | Savage herald for dark gods, bonuses to damage while injured, insanity-fueled mechanics. |
| Grudge Bearer | Power | Dwarven warpriests, choose a hated for to gain bonuses. |
| Guardian | Power | Shapechanging druid. |
| Gunsmith | Martial | Build a custom gun and use special ammo with different effects. |
| Harrower | Power | Dark magic caster, can manipulate shadows, can fly in shadows. Not Peter Pan. |
| Hellion | Power | Mortal agent of hell, immune to marks of darkness. |
| Herald of Endings | Power | Necromancy priests, gain bonuses if undead are nearby, siphon health from undead. |
| Highlander | Martial | Heavy weapon master, ignore cumbersome trait on heavy weapons, attack again after killing enemy. |
| Holy Matron | Power | Almost exclusively women, healers and protector priests. |
| Horned One | Power | Devotee to the god of animals, friendly towards animals. |
| Ice Apostle | Power | Half damage from cold, creates ice weapons, and other icy stuff. |
| Jester | Martial | Bard-rogue hybrid. Obligated to make bad jokes. |
| Juggernaut | Martial | Unarmed damage bonus, wield enemies as weapons. Suited for Size 2 characters. |
| Justiciar | Power | Judge the guilt others, cast curses, pronounced “just-isher” |
| Knight | Martial | Armor and shield proficiency, bonus to charging, grant bonus to allies in combat. |
| Lanzknecht | Martial | Dark witches, cast curses, create voodoo dolls. |
| Lawbreaker | Martial | Thug rogue, gain bonuses against frightened targets, can intimidate to frighten targets. |
| Lorekeeper | Power | Sorcerer bard. |
| Magister | Power | Dark mage hunters, defense against the dark arts professors. |
| Magnate | Martial | Have personal bodyguards and a business, great at making lots of money. |
| Maker of Monsters | Martial | Become Dr. Fankenstein with your own lab and monster, but cooler. |
| Maleficant | Power | Dark witches, cast curses, create voodoo dools. |
| Man-At-Arms | Martial | Mounted fighter, gain bonuses when fighting while mounted. |
| Manipulator | Power | Fey + Enchantment mind control mages. |
| Marine | Martial | Warriors who fight with a knife and a free hand. Can later charge on fast turn with 1 boon. |
| Mariner | Martial | Navigator, close-quarters fighter, strong against disease and poison. |
| Marksman | Martial | Ranged weapon master that gains marksman talents that give bonuses. |
| Mask | Power | Master of disguise, the good version. |
| Mastermind | Martial | Get replaced by three level 1 characters that level up. Yes, you read that right. |
| Mountebank | Martial | Social manipulator, can reposition enemies. |
| Mystic | Martial | Basically a monk, focus Qi to gain combat bonuses, slight healing ability. |
| Naturalist | Power | Forest mages, Arcana + Nature masters. |
| Nightmare | Power | Mental corrupters, Forbidden + Telepathy masters. |
| Nomad | Martial | Very mobile hobo. Defense and damage bonuses when moving about in combat. |
| Occultist | Martial | Masters of dark magic, immune to Corruption from learning dark magic, get a bound lemure pet. |
| Oracle | Power | Become super saiyan during trances, metagame DM questions. |
| Outlander | Martial | Survivalist and fierce attacker, gets higher bonuses during the early rounds of combat. |
| Paladin | Power | Good against demons and undead, can smite. |
| Panzer | Martial | Tanky fighter that taunts enemies to fail. |
| Philosopher | Martial | High defense against mental attacks, shake off damage or mental afflictions, discern lies. |
| Pistoleer | Martial | Gain 6 pistols, can fire all 6 pistols in one action. |
| Plague Doctor | Martial | Make concoctions with various effects, very good at medicine, and get a cool bird mask. |
| Preserver | Power | Masters of Life and Death magic, can convert healing spells to do damage. |
| Prince of Darkness | Martial | Vampire path, can drink blood, charm victims, misty escape. |
| Psalmist | Power | Holy bards, priests of Song + Theurgy |
| Psychic | Power | Psychic energy pool points for casting spells, very strong vs mental attacks. |
| Pyroclast | Power | Volcano mages, masters of Earth + Fire spells. |
| Ranger | Martial | Petless monster stalker, nature guide |
| Ravager | Martial | Expert at destroying or dismantling objects, master of setting traps. |
| Red Cloak | Martial | The ultimate healers. |
| Reveler | Power | Drunken berserker oracles. |
| Ruiner | Power | Holy berserker priests of dark gods. |
| Runewright | Power | Rune + Technomancy mages, upgrade weapons, create rune power armor. |
| Saboteur | Martial | Expert at destroying or dismantling ojbects, master of setting traps. |
| Sage | Martial | Like bards, bonuses to language, recalling knowledge, solving challenges, and predicting enemy attacks. |
| Scout | Martial | Great at reconnaissance and buffing team damage. |
| Shadowmancer | Power | Shadow + Illusion mages, can create shadow creatures |
| Shaman | Power | Get a spirit companion like that one anime. |
| Silencer | Power | Death + Shadow mage assassins |
| Silhouette | Power | Shadow magic, shadow dancer, all things shadow |
| Skindancer | Power | Masters of Alteration and Transformation |
| Slayer | Martial | The ultimate killer. Gain a ridiculous amount of bonus damage under certain conditions. |
| Solemn One | Power | Priests of death, don’t gain corruption from Death Magic, can target undead with Death Spells |
| Sorcerer | Power | Augment your spells similar to metamagic, explode in an AOE around you |
| Soulcatcher | Power | Invocation dark mages, create flesh golem-like vessel imbued with a daemon, can learn necromancy. |
| Soulthief | Power | Soul-focused rogues, steal souls while sleeping to gain bonuses, can release souls for bonuses. |
| Spellbinder | Power | Get a weapon enchanted with magic stuff. |
| Spellslinger | Power | Wizard duelists, amplify the damage and amount of spells they can cast, arcane power pool. |
| Spider Savant | Power | Spider companion mage. |
| Spiritcaller | Power | Primal + Spiritualism masters, can summon totem animal spirits. |
| Spiritsinger | Power | Song + Spiritualism priests, never lost in nature, can’t be surprised by beastmen. |
| Summer Child | Power | Priests of Fey and Fire magic |
| Swashbuckler | Martial | Lots of bonuses to defense, high manueverability |
| Targeter | Martial | Hawkeye, melee attack with arrows, chance to do bonus damage with ranged weapons. |
| Tempest | Power | Metal + Storm mages, get metal skin, amplify storm spells, aoe impairment to iron vulnerable targets. |
| Thief | Martial | Dodge, pickpocket, escape artist, pick locks, detect traps, and some more talents. |
| Thrallbinder | Power | Conjuration mages, summon a thrall to command |
| Tinker | Power | Craft random enchanted objects from a bag of parts |
| Trooper | Martial | Juggernaut soldiers |
| Urthbound | Martial | Highlander, undying while you still have a head, boon to intimidate, can choose magic bonuses or melee |
| Vanguard | Power | Eldritch Knights, use Battle and Protection magic, good against casters |
| Wangateur | Power | Shaman-like magicians, can trap spirits, unravel spells, and curse targets |
| Warden | Power | Nature protector, crowd controller, can turn into a guardian of nature beastman |
| Wardscribe | Power | Create sigils on objects to imbue them with magical effects, Protection + Rune mages |
| Warlock | Power | Slippery spellcaster, can steal others’ spells and vanish when damaged |
| Warrior Sage | Martial | Intellectual warriors, gain Insight Points that can be spent to give bonuses in combat. |
| Wisdom | Power | White witches, can brew potions and aid allies with wisdom |
| Witch | Power | Get a unique spell, a flying broomstick, and a familiar |
| Wizard | Power | Bonus spell castings and a pool of points to cast additional spells from. |
| World-Breaker | Power | Insane Destruction + Chaos mages. |