Abjurer | Power | Protection mages, Defense bonus after casting Protection spells, bane to enemy attack rolls, boon to resist attacks |
Acrobat | Martial | Move through occupied spaces, full Speed through difficult terrain, take action and move on fast turns, other mobility stuff |
Aeromancer | Power | Air mages, air walk after casting Air spell, finally full flight |
Alchemist | Power | Gain a homunculus servant, bonus to Alchemy spells |
Alienist | Power | Madness mages, increased Insanity threshold, random mutation |
Anchorite | Power | Cloistered priest, can meditate to become immune to all damage and gain divine insight bonus |
Annihilator | Power | Suicidal Destruction mages, take increased damage to boos Destruction spell damage, AOE echo of destruction after casting. |
Anointed | Power | Divine avatars, Theurgy-focused priests, impose banes on unholy creatures, boost Theurgy spells, sprout wings you can fly with. |
Apocalyptist | Power | Forbidden mages, can frighten targets after casting Forbidden spells, AOE destruction after casting Forbidden spells |
Arcanist | Power | Arcana mages, sacrifice casting of any spell to cast any other learned spell, chance to regain casting of a spell, swift casting |
Ardent | Power | Telekinesis monks, focus mind to deal extra damage or reduce damage taken |
Astromancer | Power | Celestial mages, radiate light after casting Celestial spells, bonus damage to Celestial spells, blinding light, boon to Celestial spells. |
Avenger | Martial | Batman, mark targets for bonus effects against them. |
Bard | Power | Song mages, boons to recollect information, impair charmed creatures, swift songs |
Beast | Power | Primal mages who’ve lost control, get numerous bonuses when under the beast within spell. |
Beastmaster | Power | Proper druids, bonuses to animal transformation and animal companions |
Beguiler | Power | Fey magic mind manipulators, talent to impose compelled or frightened on target or can become invisible to target, and more. |
Blackguard | Martial | Scary fighter, gain darksight talent, aoe of fear, soul-stealing weapon, pronounced “blaggard” |
Blade | Martial | Not Wesley Snipes, knife fighters, cause bleeding, swift attacks with knives |
Blighter | Power | Destroy the environment with blight spell, Captain Planet’s greatest foe |
Blood Magus | Power | Blood-focused necromancers, boosted spells from Necromancy and Blood traditions, can outright kill and heal from incapacitated enemies |
Bone Collector | Power | Necromancy mages who summon skeletons |
Brute | Martial | Bane, boon to all Strength rolls, add Strength modifier to all weapon damage. |
Builder | Power | Conjuration mages focused on building walls and structures |
Cat Sith | Power | Cat transformers, become a black cat, upgrade to die black cat |
Cavalier | Martial | Mounted combatants, boon to targets smaller than mount, bonus damage while charging, Defense and Speed bonus to mount |
Cenobite | Power | Soul masters, gain boons on all rolls from past life memories, reset Corruption, mental fortresses, not summoned by puzzle box. |
Champion | Martial | Non-magical paladins, battle stance grants combat bonuses, chance to heal when incapacitated. |
Chaplain | Martial | Warpriest, chant to grant boons to allies and prevent them from being charmed or frightened, grant extra damage, can heal |
Chronomancer | Power | Time mages, able to move freely after casting Time spells, glimpse the future to reroll a failed roll after using Time spells. |
Chrononaut | Power | Mages who guard time, freez time to take another action, rewind time to make a creature re-do its previous turn. |
Conjurer | Power | Conjuration mages, summon tiny monsters, grant frightening trait to summoned monsters, buff summoned monsters |
Conqueror | Martial | Battlefield commanders, grant bonus to target allies, grant movement to allies, boons to attack and extra damage after successful attack. |
Corsair | Martial | Life swashbuckler, agile and boons to combat maneuvers with swift weapons |
Cryomancer | Power | Mages of water magic, ignore difficult terrain or snow or ice, not to be confused with Blizzard Mage expert path |
Daemonhost | Power | Invocation demon-binder, gain bonuses when casting Invocation spells, release a daemon, double bonus. |
Dawnstrider | Power | Celestial blind mages, burnt their eyes out, truesight out to 60 yards, shine with light, extra Celestial damage, short teleport to lit areas |
Death Dealer | Martial | Guts, heavy weapon masters, bonus attack when you incapacitate a target, instantly kill low-level minions |
Defender | Martial | Shield warriors, can defend allies, immobilize targets, attack creatures who attack your allies |
Degenerate | Power | Forbidden nasty mages, changes how you recover Forbidden spells, covered in darkness after casting Forbidden spells, empose spells, etc. |
Demonologist | Power | A demon lives in your body, boons to increase with Corruption, immune to horrifying trait, compel demons. |
Dervish | Martial | Masters of two-weapon fighting, defense bonus when dual wielding, bonus to attack and damage. |
Destroyer | Power | Destruction mages, aoe damage after casting Destruction spells, change Destruction spell damage dice from 1s to 6s. |
Devastator | Power | Zeus, hurl lightning bolts, aoe thunder effects |
Diabolist | Power | Hell mages, give Corruption to enemies, empower your spells with Corruption |
Diplomat | Martial | Social manipulators, boons to mental challenge rolls in social situations, chance of countering attacks against you |
Diviner | Power | Divination mages, expend all castings to grant boons to spell rolls, receive premonitions after resting |
Doppelganger | Power | Master impersonator that can steal memories as well as several other identities, can alter worn clothes as well |
Dragonslayer | Martial | Immune to fear, half damage from fire and poison, can climb and ride large creatures |
Dreadnaught | Martial | Heavy armor experts, ignore heavy armor requirements, bonus to Defense while wearing it, cannot be moved, half damage from weapons |
Dualist | Power | Jekyll and Hide, mutation alchemist, gain an alter ego that grants bonuses, extra damage |
Duelist | Martial | 1v1 masters, Challenge targets to grant bonuses and impose penalties. |
Dust Walker | Power | Air + Earth mages, ignore difficult terrain of natural sand or rock, turn into a dust storm. |
Enchanter | Power | Enchantment mages, chance to remove certain mental afflictions, countercharm, double duration of Enchantment spells |
Engineer | Martial | Get a robot servant, can ride inside your robot like a Gundam, probably fight kaiju |
Entropist | Power | The Grim Reaper, boons to Death spells, aoe death field when after casting Death spells |
Eternal | Power | immortal Soul mages, stop aging, bonuses to Str, Int, and Will, substitute Will for any attribute, don’t need sustenance and resurrect when killed |
Eternal Guardian | Power | protection warriors, designate an ally to protect, triggered action to teleport to and attack any creature that attacks your protected ally, can’t be compelled or frightened, boosted counterattack |
Executioner | Martial | Chance to auto-kill injured targets, can deal weapons’ maximum damage. |
Exorcist | Power | Hunter of otherwordly creatures, can expel possessions, bonuses against certain creatures such as fey and demons and undead. |
Explorer | Martial | Indiana Jones, boon to Perception rolls, can heal during short rests, re-roll extra d20 if first result was less than 5 |
Fae Scourge | Power | Specialize in killing fae creatures. Might not work too well in a campaign with not a lot of fae. |
Fencer | Martial | Swift weapons masters, free attack against targets who miss their attacks |
Firebrand | Power | The Human Torch, reckless Fire mages, flaming body after casting Fire spell, bonuses to Fire spells |
Forgeborn | Power | T1000, Metal mages, can transform your limbs into metal weapons, increased damage and push targets away with your limb weapons |
Forgehammer | Power | Gain a special hammer, enchant weapons and armor on the spot. |
Geomancer | Power | Earth mages, expend Earth spell castings to grant a pool of temporary Defense points, move through and across earthen terrain |
Ghostrider | Power | Not as cool as Ghostrider, impose frightened on enemies, triggered action to cast Spiritualism spell on yourself, bonuses when under Spiritualism effects |
Gladiator | Martial | Dirty fighters, impair targets, bonuses against impaired targets |
Graven | Power | Tattooed Rune mages, add Int modifier to Defense when not wearing armor, triggered action to cast a spell on yourself, Health bonus when under Rune spell effects |
Gunslinger | Martial | Masters of firearms, get a six-shooter, bonus to firearm attacks, swift reloader |
Halberdier | Martial | Polearm masters, can double attack with other end of polearm, give bane to enemy attacks with melee weapons |
Harbinger | Martial | Teleporting sneak attackers, teleport to a created mirror image of you in short range and attack, triggered action to teleport away when attacked |
Healer | Power | Life mages, extend Life spells from reach to short range, extra healing, immune to disease and poisons, full healing after a rest |
Hexer | Power | Curse mages, add bonus effects to cursed targets, cursed targets take increased damage from your attacks |
Hydromancer | Power | Water mages, coated in water after casting Water spell prevents being grappled or immobilized, swimmer, turn into watery form |
Illusionist | Power | Illusion mages, banes to enemies perceiving your illusions, boon to Illusion attacks, chance to create illusory duplicates when attacked |
Indistinct | Power | Alteration masters, cast swift Alteration spells on yourself, learn or boost the distort appearance spell, become completely faceless |
Inevitable | Power | Order mages, fight to keep stability in the world, can change any attack spell roll to a 10, aoe of order increases boons or banes of all creatures by 2 |
Infiltrator | Martial | spies, hide in plain sight, people cannot remember your face, bonus damage to surprised targets or from whom you are hidden |
Inquisitor | Martial | Torturer, frighten targets, torture targets to ask questions, know when scrutinized targets lie, bonus damage to targets under scrutiny |
Invoker | Power | Masters of Invocation magic, can heal after casting Invocation spells, immune to Insanity from learning Invocation spells |
Jack-Of-All-Trades | Martial | Gain and modify boons, reduce bane penalties, learn rank 0 spells temporarily, gain any profession temporarily, aptitude point pool |
Keeper of the Flame | Power | Firebenders, bane to fire attacks against you and boon to resist them, stick your hand in fire to regain low level Fire spell, control and shape nearby fire |
Legalist | Power | Masters of Order magic, immune to disease, poison, and aging, can return to life after you die |
Librarian | Power | Personal library gives various bonuses to recall knowledge and allows one spell per book of any spell in your Power range, additional books, free augur spell |
Machinist | Power | Technomancy engineers, can create up to 3 small constructs, can expend spells to boost construct damage, constructs upgraded to medium constructs with bonuses |
Mage Knight | Power | Hybrid melee fighters and Battle mages |
Mage of the Tower | Power | Gain colorful robes, minor spell potency boost, can learn any spell you don’t know by gaining Insanity |
Mageblade | Power | Psylocke, ultimate bladed battle mages, form weapon of solidifed magical energy, can throw shards of your blade at all enemies in a cone |
Magnet | Power | You become magneto. To some degree. |
Magus | Power | Staff mages, bonus to melee attacks, attack spells, and Defense when wielding your staff |
Marauder | Martial | Vikings, bonuses to charging, can charge after incapacitating an enemy, bonus to Strength rolls when injured |
Martial Artist | Martial | Monk upgrade, unarmored defense and unarmed damage bonuses, martial arts talents |
Medium | Power | Masters of Spiritualism magic |
Metallurgist | Power | Metal mages, bonus to Defense after casting Metal spells, chance to break enemies’ metal weapons when they hit you |
Mind Bender | Power | Scanner, telepaths, can read thoughts, explode heads |
Mindwitch | Power | Scarlet Witch, use Telepathy to implant ideas or alter targets’ perception of reality, deal damage telepathically and give Insanity |
Miracle Worker | Martial | Temporarily become a god, frighten nearby enemies, all creatures can understand you, booming voice, remove afflictions and heal |
Monster Hunter | Martial | Monster slayer, immune to frightened condition, grant banes to attacks from monsters, take half damage from monsters, gain boon and bonus damage to attacks vs. monsters |
Morph | Power | Mystique, experts of Transformation magic, hide in plain sight, learn the mask spell, attack as part of a Transformation spell, heal injuries by expelling Transformation spells |
Morrigan | Martial | The Crow, summon two attack crows, frighten a target who then takes extra damage from you, change into a murder of crows |
Muse | Power | Fey bard, aoe boon to allies’ challenge rolls, 20+ grants the boon to attack rolls as well |
Musketeer | Martial | Experts at both sword and gun, bonuses to disarming maneuvers, attempt to reload as a triggered action, Defense bonus in light/no armor, bonus damage with firearms, impair target with insults |
Myrmidon | Martial | Shield masters, push targets with your shield, impose banes on creatures attacking you, bonus to attack, damage, and Defense with shield |
Mystic Navigator | Power | Can see really far, sail very fast, and make the Kessel Run in less than 12 parsecs |
Namer | Power | Basically summoner, can inflict status effects or destroy creatures it knows the True Name of |
Necromancer | Power | Necromancy mages, immune to poisons and disease, roll twice when incapacitated, command undead spell, double amount of compelled creatures, buffed undead |
Nightstalker | Martial | Masters of stealth and shadow, make no noise, hide doesn’t cost an action in shadows, move from shadow to shadow when attacked |
Orb Master | Power | Battlefield controller mages, uses a crystal ball as an implement which allows you to manipulate and buff aoe spells to alter sizes, shapes, or exclude allies |
Paviser | Martial | Get a big-ass shield you can use for cover, great at shooting under cover. |
Phantasmist | Power | Illusion masters, bonus damage and Health to created illusions |
Phaseshift | Power | Manipulate Teleportation magic to phase out of reality, taking half damage from all sources, can walk through walls and solid spaces, ignore difficult terrain |
Pit Fighter | Martial | Brutal fighters, take extra damage once to deal extra damage for 1 minute, impair target instead of dealing bonus damage, triggered action to attack when healing |
Plaguist | Power | Curse masters, can spend triggered action after a failed Curse attack to attack another target, regain expended casting when lifting a Curse |
Poisoner | Martial | Poison masters, create potions quickly, extra damage and banes to resist your poisons, melee touch poison attack |
Psychokinetic | Power | Carrie White, Telekenises tradition, gets huge bonuses to Defense and reduced damage after casting Telekinesis spells |
Puppetmaster | Power | Enchanment masters, can move charmed targets under your control, can upgrade charmed affliction with compelled |
Pyromancer | Power | Fire mages, take half damage from fire, chance for targets of your fire spells to catch fire. |
Reaver | Martial | Free move after successful unarmed attack, bonus damage when injured |
Reviver | Power | Life masters who focus on reviving the dead, expend Life spell to cast aoe healing, dealing damage to all undead, can touch a dead creature and return it to life, destroy undead |
Runesmith | Power | Rune mages, inscribe sigils on weapons and armor for bonuses after you cast a Rune spell, sigils last longer |
Sapper | Martial | Bomb makers and tool experts. |
Savant | Martial | Focus on two traditions to gain bonuses to, give banes to resisting, and learning additional spells from |
Sea Captain | Martial | Boon to resist frightened affliction in aoe, grant bonuses to ship stats and to crew actions |
Seeker | Power | Focus their minds to boost combat abilities |
Seer | Power | Divination user with some healing ability |
Sentinel | Martial | Super guards, boon to Perception, cannot be surprised or stunned, can see outline of invisible creatures, create a guarded area that grants various bonuses |
Shade | Power | Shadow masters, enveloped by shadows after casting Shadow spells obscuring almost all vision |
Shapeshifter | Power | Transformation mages, gain bonuses while transformed, can use a triggered action to cast a Transformation spell |
Sharpshooter | Martial | Bow and crossbow masters, use Perception attack to gain attack and damage bonuses against creatures, auto-hit ranged attacks |
Shroud | Power | Death masters, can frighten enemies after casting Death spells, aoe of instadeath for any creature very near death, extra damage for death spells and Health bonus on kills |
Sin-Eater | Power | You transfer Corruption from targets to yourself, gaining a Health bonus and boon to attack rolls |
Skald | Martial | Inspiring bard warriors, group buffing |
Skydancer | Power | Air fighters, combat bonuses while flying, expend spell castings to gain flier trait |
Slayer of the Dead | Martial | Killer of undead, immune to frightened affliction, boons against undead, bonus to Defense when injured |
Sleuth | Martial | Sherlock Holmes, learn mechanical information about enemies, Perception boon, immune to surprise, bonus to Defense first combat round |
Sniper | Martial | Use a long range gun to shoot from one position. Chance to insta-kill target. |
Soulbound | Power | Living liches, soul bound to object, body regenerates if object is intact, become immune to aging, possess another creature if your body is destroyed until you regenerate |
Spellmaster | Power | Arcana masters, use a talent to replace any attack result with a 15, learn two more rank 0 Arcana spells, increase duration of Arcana spells |
Spellsinger | Power | Song masters, don’t need to wield an implement, increase range of medium spells to long range, empowered Song spells, expend spell to not have to concentrate and maximum duration |
Spellsniper | Power | Masters of attack spells using custom wands, 2 boons to spell attack rolls, can use talent to regain casting of failed attack spells |
Spellweaver | Power | Gun mages, can craft magical ammunication that casts spells on impact |
Stoneheart | Power | Earth masters, become living stone statues, half damage from weapons, Earth spell damage bonus, root in place to gain bonus to Defense and take half damage from all sources, |
Stormbringer | Power | Storm mages, can fly up to your Speed after casting a Storm spell, immune to lightning and thunder damage, become empowered when hit by them |
Survivor | Martial | Bonus to defense when unarmored, increased unarmed damage, remove 1 affliction per round if uninjured, cannot die from the instant death rule, when injured gain many bonuses |
Taskmaster | Power | Misleading name, masters of utility spells, castings of each utility spell from one tradition increase by 1, increase duration of utility spells, sacrifice one utility spell to cast another |
Technomancer | Power | Technomancy mages, create a device after casting a Technomancy spell that grants boons, learn the animate object spell |
Tenebrist | Power | Shadow mages, considered in shadow even in lit areas, learn the shadow form spell |
Thaumaturge | Power | Chaos mages, re-roll mechanic but at the cost of taking Damage, expend castings of same or higher level spells instead of the one you are casting |
Theurge | Power | Theurgy mages, expend spell castings to heal damage, aoe frightened or stunned after casting Theurgy spells |
Thresher | Martial | Flail master. Can wield two flails and wreck shit up. |
Tormentor | Martial | Fear barbarians, can instill fear and even Insanity in targets, boon to attacks and damage vs frightened targets, immune to fear |
Transmuter | Power | Alteration mages, can alter your attributes slightly after every rest, learn an extra spell |
Traveler | Power | Teleportation mages, can expend spell castings to teleport away when being attacked, increase range of teleporting, partial obscurement after casting Teleportation spells |
Tree Shepherd | Power | Ultimate druid mage, turn into Swamp Thing (again), bonus to Health and damage from plant ally spell, create difficult terrain after casting a Nature spell |
Trickster | Power | Fey mages, impose banes on creatures attacking you, cause creatures in short range who roll a 0 or lower to fall prone, double bane penalty, enemies falling prone take damage |
Troll Hunter | Martial | Masters of fighting creatures of larger sizes, bonuses to attack and damage to larger creatures, move through larger enemies spaces without penalty |
Unchained | Power | Chaos masters, chaos die adds either a penalty or bonus to any roll, aoe Chaos damage after casting a Chaos spell, sacrifice a spell to deal aoe damage scaling with spell level |
Void Thrall | Power | Nasty Demonology void people, ignore demons’ horrifying trait, see in shadows and darkness, void shadows obscure you, choose a target to take damage from casting a spell instead of you |
Warder | Power | Bodyguard mages, triggered action talent to impose a bane on the attacker or a boon to the defender, gain two bonus triggered actions only to use this talent, triggered action to halve damage |
Warmage | Power | Gain a talent to either halve damage taken or boost damage given a set number of times, upgraded to unlimited uses at max level |
Warrior Spirit | Martial | Spiritual berserker |
Watcher | Power | Future seer Divination mages, triggered action to force enemy to roll again and choose which result it uses, use two actions and completely resolve them before choosing which one takes effect |
Wavebender | Power | Water masters, highly mobile, half damage from fire, move when you cast Water spells, ignore difficult terrain while swimming, bonus to Water attack spells, move enemies in short range around |
Weapon Master | Martial | Master of weapons, choose a favored weapon after every rest, gain bonus to Defense and attack with that weapon, extra damage from favored weapon |
Witch Hunter | Martial | Devil hunters, resistant to dark magic, deal extra damage to casters, sense Corruption |
Woodwose | Power | Nature mages, Swamp Thing, situational bonuses to damage reduction and attacks, become invisible in foliage after casting Nature spells, turn into a plant ot tree, bonus to Health |
Zealot | Martial | Gain Insanity to re-roll failures, immune to mental afflictions after using this talent, get combat bonuses after using this talent, always gain the violence result on madness table |
Zephyr | Power | Become living wind with cool wind actions and powers. |