Telekinesis magic grants those who discover its power the means to affect the world around themselves with mere thoughts. They can move objects, hurl telekinetic force at their foes, and move themselves through the air. Ardents master Telekinesis magic as a way to supplement their fighting prowess. By focusing their thoughts, they can smash through any resistance they might face and deflect incoming attacks.

Level 7 Ardent

Attributes. Increase three by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Telekinesis tradition or you learn one Telekinesis spell.
Ardent Strike When your mind is focused from your use of the Focus Mind talent (see page 116), your attacks with melee weapons and thrown weapons deal 1d6 extra damage. In addition, if the total of your attack roll from making an attack with these weapons is 20 or higher and beats the target number by at least 5, the target takes 1d6 extra damage.

Level 10 Ardent

Characteristics. Health +3
Magic You learn one spell.
Reactive Shield When your mind is focused from the use of your Focus Mind talent (see page 116) and you would take damage, you can use a triggered action to end your focus early and reduce the damage you would take. For each point of your Power score, you reduce the damage by 1d6.
Ready Focus On your turn, you can use a triggered action to use your Focus Mind talent.