Assassins specialize in the art of murder. They learn the best ways to speed their victims to the grave, whether using a strangling cord, poison in a cup, or a knife slid between the ribs.
Assassins avoid fair fights, preferring to skulk in the shadows, where they can watch for the perfect time to strike. They might spend weeks or even months gathering information about their victims, learning all they can to overcome their defenses and to attack when their targets are least prepared.
Most assassins take contracts to eliminate specific targets. Assassins can be freelancers or members of a secret society of professional killers, such as the Black Hand. For them, killing is nothing more than upholding their end of a business transaction. Of course, others come to this path for a variety of reasons. Some are simply cold-blooded killers, spies, or even skilled snipers. A few belong to death cults who see each kill as a prayer offered to the sinister power they serve.
Level 3 Assassin
Attributes. Increase two by 1
Characteristics. Perception +1, Health +3
Languages and Profession. You can speak another language or you add a common or criminal profession.
Assassinate When a surprised creature or a creature from which you are hidden takes damage from your attack, it must make a Strength challenge roll. The target makes the roll with 1 boon for each point of Size it is larger than you. On a failure, it takes damage equal to its Health.
Disguise Expertise If you have a disguise kit, you can use an action to expend a use from the kit to don a disguise.
Quick Reflexes You can use a triggered action on your turn to hide or retreat.
Level 6 Assassin
Characteristics. Health +3
Manufacture Poison You can use an action and an alchemist’s kit to create a dose of poison. You must spend at least 1 minute concentrating, during which time you use the kit and special ingredients worth 5 cp. At the end of this time, you create one dose of poison (see Chapter 6 of core rules). The poison retains potency until you complete a rest.
Level 9 Master Assassin
Characteristics. Health +3
Killer’s Eye You can use an action on your turn to choose one creature within long-range from which you are hidden. Make a Perception challenge roll. On a success, you know where best to attack the target for 1 minute. Until the effect ends, when you attack the target, you make your attack roll with 1 boon and the attack deals 2d6 extra damage.