Assassin
Strengthening your hands helps you maintain your grip when strangling a victim. Extensive study of poisons and exposure to them lets you use these toxins without fear. And paying attention to your movements—how you step, where you stand—as well as adopting various disguises all help you to get into a position where you can make the kill.
Being a professional killer makes you few friends and a great many enemies, but there’s never any shortage of work. You might have always been a bloodthirsty sort, well-acquainted with the killing business from the earliest days of your career, so the assassin path represents a refinement of skills you have already acquired. Then again, you might be new to the trade. Conversion to the Cult of the Last Door and a fervent belief that your kills serve as prayers to your gloomy god might help you sleep at night between missions. Your techniques could also support a career as a spy, a saboteur, a guerrilla, or even a warrior who has learned that fair fighting is for suckers. You might have rules about who you will kill and who gets to live. The reasons and limits are yours to decide, but the clearer they are, the easier you will fit in with the rest of your group.
Level 3 Assassin
Attributes: Increase two attributes by 1 each.
Health: +8, Bonus Damage: +1d6
Assassinate: When you deal damage to a creature that you are hidden from, you can use this talent to cause the target to lose 2d6 Health. At level 9, the target loses 4d6 Health instead.
Stalker: You can use a reaction when you move to a position where you can hide to become hidden. You treat areas in dim light or faint light as hiding places, even if you are being observed. A creature with special senses, such as the Awareness or Keen Vision trait, ignores the effects of this talent.
Level 4 Assassin
Health: +8
Art of the Kill: You gain the following benefits from your training in advanced assassination techniques:
- You deal an extra 1d6 damage to creatures from which you are hidden or to which you are invisible.
- It takes you just 1 minute to create a disguise from a disguise kit, and you can create a disguise for yourself without needing a reflective surface.
- Creatures affected by poisons you use make their rolls to end the affliction with 1 bane. In addition, creatures poisoned by you lose an extra 1d6 Health at the end of each round.
- You make rolls to grab and overcome grabs with 1 boon. When you cause a creature to lose Health from a garrote, the creature loses an extra 1d6 Health.
Level 6 Assassin
Health: +8
Killer’s Eye: When you attack a creature, you roll an additional d20 and use either result. If both rolls succeed, the target also loses 2d6 Health.
Level 9 Assassin
Health: +8, Bonus Damage: +1d6
Killing Strike: Your attacks deal maximum damage to targets from which you are hidden or to which you are invisible.