One merely has to look with open eyes to see the signs, the omens hinting at what’s to come, the dangers ahead. Auspexes have trained their senses to see these warnings and interpret their meanings in an instant.

The information they gain from their powers of observation enables them to shift their tactics and adjust their actions to produce the most advantageous outcome.

The gift of prophecy lies at the heart of an auspex’s capabilities. Many have always had the talent, seeing strange things in their environment without understanding the meaning of them. In others, the ability lay dormant until some stressful event shattered the mental lock that contained it. In any event, auspexes see the signs around them, odd warnings that others overlook or simply cannot perceive. Such a warning could be a pattern in the arrangement of rocks, a whisper in the wind, or the ominous and unusual behavior of an ordinary animal.

Auspexes can come from all professions and backgrounds. Warriors and rogues, especially, profit from walking this path, as the techniques of the path create opportunities to thwart their foes’ defenses and to avoid danger. Priests devoted to the Seer sometimes go on to become auspexes, finding the path a natural outgrowth of their religious devotion. Magicians too might choose this path to better arm themselves against the challenges ahead, while also further developing their magical abilities.

Level 3 Auspex

Attributes. Increase two by 1
Characteristics. Health +4, Power +1, Perception +1
Languages and Profession. You can speak another language or add a profession to your list of professions.
Magic You discover the Divination tradition, or you learn one Divination spell.
Read the Signs When you would use an action, you can use a triggered action to search for omens. Make a Perception challenge roll with 1 bane. On a success, you gain 1 Insanity. Instead of becoming frightened from gaining Insanity in this way, you instead make attack rolls and challenge rolls with 1 boon and you impose 1 bane on attack rolls made against you. The benefit lasts for a number of rounds equal to your Insanity total. On a failure, you must wait 1 minute before you can use Read the Signs again.

Level 6 Auspex

Characteristics. Health +4, Perception +1
Magic You learn one spell.
Watchful If you would be surprised, you can use a triggered action to make a Perception challenge roll. On a success, you are not surprised.

Level 9 Master Auspex

Characteristics. Health +4, Power +1, Perception +1
Magic You learn one spell.
Masterful Interpretation When you use Read the Signs and get a success, you increase the number of boons gained by 1 and the number of banes imposed by 1.