Authority
Randomness plays no part in the outcomes of Order spells, and for that reason the tradition appealed to you. Order magic lets you compel others, strike with certainty of the desired effect, and force wild magic into useful, physical shapes. You have the right magical tool for just about any task.
Level 7 Authority
Attributes: Increase three attributes by 1 each.
Health: +6
Languages: Any one
Traditions: Order, Spells: One master
Force Field (Magical): You can use an action to surround your- self with a field of magical force. The field remains until it’s destroyed or you use this talent again. Whenever you would take damage, the field takes damage on your behalf. The field has Health 10, but increases to 15 at level 8, and 20 at level 10. You can use this talent three times. You regain expended uses after you rest.
Level 8 Authority
Health: +6
Spells: One master
Dismiss Chaos (Magical): You can use this talent when you use an action to cast a spell. Inside a Size 5 space centered on you, order reigns supreme until the end of your next turn. When a creature in the space would make an attribute roll or a luck roll, the creature replaces the number rolled on the die with a 10. If the creature rolled a 10, it replaces the number on the die with a 20. Once you use this talent, you lose access to it for 1 minute. You can use this talent three times. You regain expended uses after you rest.
Level 10 Authority
Health: +6
Spells: One master
Take Twenty (Magical): When you make an attribute roll or a luck roll, you can replace the number rolled on the die with 20. You can use this talent five times. You regain expended uses after you rest.