Although the fey have no true gods, the ancient beings who rule the hidden kingdoms, such as the Faerie Queen and the Goblin King, occupy a similar place in the faeries’ worldview. The great fey protect their subjects and inspire them to great deeds or despicable villainy.
Most faeries regard the great fey with wonder and respect, while a few become so enamored that they devote themselves fully to their patron, acting as agents, champions, and protectors. The avowed, so called because of the sacred oaths of service they speak before taking up the mantle of service, range far from the hidden kingdoms on their missions, traveling wherever they must to defend and further the interests of their patrons. Avowed are almost always faeries, but some impressive mortals have pledged service to one of the great fey and found their offers accepted.
Level 3 Avowed
Attributes. Increase two by 1
Characteristics. Health +4, Power +1
Languages and Profession. You can speak another language or add a faerie profession.
Draining Bite A target fatigued by Drink Blood attack is slowed for as long as it remains fatigued from the attack.
Magic You discover the Enchantment, Fey, or Illusion tradition, or you learn one spell from one of those traditions.
Favor You have your patron’s favor and act with your patron’s blessings. When you would make an attack roll or a challenge roll, you can call upon this talent to make the roll with 1 boon. If the roll results in a failure, you gain 1 Insanity, and you lose this talent until you complete a rest.
Level 6 Avowed
Characteristics. Health +4
Magic You learn one spell.
Countless Doors While you have the Favor talent, you can use an action or a triggered action on your turn to teleport to an open space you can see within medium range. You can use this talent a number of times equal to your Power. You regain expended uses when you complete a rest.
Level 9 Master Avowed
Characteristics. Health +4, Power +1
Magic You learn one spell.
Great Favor Increase the number of boons gained from your Favor talent to 2.
Power of the Ancients While you have the Favor talent, you can expend the casting of one spell you have learned to gain the Power of the Ancients for a number of rounds equal to 1 + the rank of the spell whose casting you expended. Until the effect ends, you gain the following benefits:
- You impose 1 bane on attack rolls made by creatures against you.
- You gain a +4 bonus to Speed.
- You can use your Countless Doors talent without expending a use.
- You heal 1d6 damage at the end of each round.