Standing at the crossroads of the mortal world and the realms of faerie, beguilers master Fey magic, causing mystical energy to well up from within themselves and manifest as an otherworldly presence that makes it easy for beguilers to influence others with nothing more than a thought and a gesture.

Level 7 Beguiler

Attributes. Increase three by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language or gain a profession.
Magic You discover the Fey tradition or learn one Fey spell.
Enchanting Presence You can use an action to expend the casting of one spell you have learned and choose one living creature within short range. Make an Intellect attack roll against the target’s Will. On a success, the target becomes charmed for a number of rounds equal to 1 + the rank of the expended spell.
Twist the Mind You can use an action to twist the mind of one creature within medium range that is charmed by you. You remove the charmed affliction, and the target must make a Will challenge roll. On a success, you become dazed for 1 round. On a failure, you can choose one of the following effects:

Level 10 Beguiler

Characteristics. Health +2
Magic You learn one Fey spell.
Fey Majesty When you use your Enchanting Presence talent, you choose a number of living creatures equal to your Power and attack each target separately.