Binder
You acquire a familiar, a spirit bound into the form of an animal. You gained this ally by performing a special ritual, during which you burned a mixture of incense, rare herbs, and a few drops of your blood. For over an hour you chanted and, though your head swam from the fumes, you could feel a presence taking shape, a shadowy figure of monstrous aspect. You bargained with the thing, making promises that would bind it to you and compel its service. When you finished, the smoke cleared, the shadow faded, and in your hands, you held a small creature, the physical form assumed by your new companion and ally.
Level 7 Binder
Attributes: Increase three attributes by 1 each.
Health: +6
Languages: Any one
Traditions: One, Spells: One master
Familiar (Magical): You acquire the service of a familiar by binding a spirit to a harmless animal such as a cat, bird, toad, or something similar. The familiar becomes your constant companion and it remains within 5 yards of you at all times, moving by whatever means it must to stay within this distance. The familiar ignores all harm and can do no harm. Your familiar grants you 1 boon on attribute rolls and luck rolls and imposes 1 bane on rolls to attack you and rolls made against you.
Level 8 Binder
Health: +6
Spells: One master
Mystic Reserves (Magical): Your familiar gathers magical energy and stores it for your use. The familiar holds a number of charges equal to half your level. You can expend 1 charge from your familiar to cast a novice spell or 2 charges to cast an expert spell. The spell must be one you have learned or have access to as an inscription. The familiar regains all expended charges after you rest.
Level 10 Binder
Health: +6
Spells: One master
Dread Familiar (Magical): You can use this talent when you use an action. Your familiar transforms into a dreadful, hateful thing called a bogun, ceasing to be your familiar. It remains in that form for 1 minute, but the effect ends early if it becomes incapacitated, at which point your familiar returns to you 1 hour later. Once you use this talent, you lose access to it for 1 hour.
DEFENSE: 15, HEALTH: 40
ATTRIBUTES: Strength 14 (+4), Agility 12 (+2), Intellect 12 (+2), Will 10 (+0)
SIZE: 2, SPEED: 6 (Silent)
IMMUNE: asleep, frightened, held, poisoned
FEARSOME: Creatures not immune to the frightened affliction roll to attack the bogun with 1 bane.
NATURAL WEAPONS: The bogun uses claws and teeth as natural weapons that deal 6d6 damage. The bogun makes rolls to attack with 1 boon.