Blade

Being a blade has its advantages. One, you can keep your weapons concealed in your clothing. Two, you can retrieve them and stab at your enemy before they even have a chance to clear their weapon from the scabbard. And three, when all else fails, you can hurl a blade at a distant foe to take them down. Sure, some point out that against a prepared enemy, daggers aren’t very good, but when you get inside your opponent’s reach, your blades have a way of finding gaps in the armor until the enemy sags and falls dead.

Level 7 Blade

Attributes: Increase three attributes by 1 each.
Health: +18, Bonus Damage: +1d6
Dagger Mastery: In your hands, daggers have the following traits instead of their normal traits: Damage 2d6, Nimble, Slashing, Thrown 10. When you attack with a dagger, you roll with 1 boon. Finally, when you wield two daggers, you impose 1 bane on rolls to attack you.
Blade Barrage: You can use an action to fling a barrage of small blades into a Size 5 space within 10 yards. Each creature in the target space and between you and that space takes 1d6 damage; the damage increases to 2d6 at level 8 and 3d6 at level 10. In addition, the creature makes an Agility roll with 1 bane. On a failure, the creature takes an extra 2d6 damage. On a critical failure, the creature takes an extra 4d6 damage instead. Once you use this talent, you lose access to it for 1 minute.

Level 8 Blade

Health: +18, Bonus Damage: +1d6
Bleeding Edge: When you attack with a dagger and get a critical success against a flesh-and-blood target, the target becomes weakened (luck ends). The target loses 1d6 Health each time it fails a luck roll to end the affliction. The target ends this effect early if it heals any damage or a creature uses an action to stanch the wound.

Level 10 Blade

Health: +18, Bonus Damage: +1d6
Carve them Up: When you make a melee attack while you wield a dagger in each hand, you roll four additional d20s. If any roll is a success, the attack counts as a success. For each additional success beyond the first, the attack deals an extra 1d6 damage.