Blessed Knave

You found favor with Fetch, the god of thieves, mischief, and freedom. Your patron bestows on you many gifts in return for advanc ing his interests in the world. The god loves humanity above all other peoples, and the mythology of the Old Faith is full of tales of him stealing trinkets and treasures from the other gods and gifting them to mortals. Some believe it was Fetch who gave knowledge to the early humans and thus lifted them up above the other animals. Fetch cannot stand tyrants, and he has you work to undo them and their regimes. If you can enrich yourself and his temples along the way, all the better.

Level 7 Blessed Knave

Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: Skullduggery, Spells: One expert
Divine Mischief (Magic): If you are not confused, controlled, stunned, or unconscious, you can, at the start of your turn, perform an act of divine mischief. You can perform each of the following once. You regain the ability to perform all of these acts again after you rest.

Level 8 Blessed Knave

Health: +12, Bonus Damage: +1d6
Spells: One expert
Fetch’s Blessing (Magical): Whenever you use your Divine Mischief talent or you get a success on a roll made to steal, you gain the following benefits for 1 minute—impose 1 bane on rolls to attack you and rolls made against you, and you increase your Speed by 3.

Level 10 Blessed Knave

Health: +12 Bonus Damage: +1d6
Spells: One master
Free Access (Magical): Add the following acts to those listed under your Divine Mischief talent.