Bounty hunters specialize in finding people who don’t want to be found. Whether chasing down fugitives from justice, runaway slaves, or outlaws, bounty hunters draw upon a range of skills useful for finding their quarry. They know the right questions to ask, the best ways to pressure people into cooperating with their hunt, and how to get inside the heads of the people they track.
And when they find them, they can bring them down with sudden, overwhelming force. Although fully capable of killing their prey, most bounty hunters tend to bring their captives back alive, because the pay is better for returning them that way. Warriors and rogues are the most likely to become bounty hunters. Warriors have the durability to face down tough quarry, while rogues have the skill and cunning to outwit their prey. Magicians and priests might become bounty hunters, their magical abilities becoming a critical asset when on the hunt.
Level 3 Bounty Hunter
Attributes. Increase two by 1
Characteristics. Health +5
Languages and Profession. You speak one additional language or add one profession to your list of professions.
Brutal Takedown You make attack rolls to knock down with 1 boon. Furthermore, if the total of your attack roll made to knock down is 20 or higher and beats the target number by at least 5, the target becomes impaired for 1 minute.
Collar You can designate a creature as your collar. The creature must be one you can see or one for which you have a description. You can have up to three collars at a time. Your collar grants you 1 boon on rolls you make to find or track it, as well as rolls made to learn information about it.
A creature remains your collar until you capture it or you would exceed your maximum number of collars by choosing another creature to become your collar.
Stay Down When a prone creature you can reach would stand up, you can use a triggered action to make an attack against it. On a success, the target also falls prone and cannot stand up until the next round.
Level 6 Bounty Hunter
Characteristics. Health +5
Truss up and Clap in Irons Creatures you tie up with rope make challenge rolls to escape your bindings with 3 banes. Any creatures you place in manacles are impaired as long as they wear the manacles.
Track Collar Whenever you spend at least 1 hour in a community of 100 people or more talking to locals and eavesdropping on conversations, you can make an Intellect challenge roll with 1 boon. On a success, you learn 1d3 things about your collars. Examples include a place where a person matching your collar’s description was last spotted, to which direction your collar left town, or the identity of someone with whom your collar was speaking. If your collar is not in the community, you learn it.
Level 9 Master Bounty Hunter
Characteristics. Health +5
Master Bounty Hunter You make attack rolls against your collar with 1 boon. As well, your attacks against your collar deal 1d6 extra damage.
Take Alive When a surprised creature or a creature from which you are hidden takes damage from an attack you make, the creature must get a success on a Strength challenge roll or fall prone and become unconscious for 1d6 minutes. A creature with a Health score of 50 or more makes the roll with 1 boon. If the creature was your collar, it makes the roll with 1 bane.